I saw some thread on here that described using the cylinder ribbon for cloth like skirts and robes, I was curious just how that's done. I thought about using physics nodes attached to certain bones (leg bones to be precise) so that when animated the cloth is pushed by the leg movement, but I'm not exactly sure that's how the cylinder ribbon works.
Mainly I've just been messing around with the cylinder ribbon and I've made a nice enough looking skirt that flows sortof awkwardly, but I don't have bones in my model yet so there's no collision with the legs and I can't test my idea with the physics nodes. I have attempted to place a physics node at various points on the model but it hasn't visually affected the ribbons in any way that I noticed.
What's the best way to do cloth/robe/skirts with startools that you guys have found?
edit: I've also studied the star tools documentation in depth and they say very little about how they used these ribbons for the cloth they've made. There's also no unit with a "skirt" that I've seen in SC2, so they might not even have anything in the documentation for it.
I didn't find a way to use physics objects to push ribbons.
So, you have to play with ribbon speed, gravity, vector direction, size (start, mid and end), inherit velocity%, to minimize intersections between ribbon and other model parts.
I saw some thread on here that described using the cylinder ribbon for cloth like skirts and robes, I was curious just how that's done. I thought about using physics nodes attached to certain bones (leg bones to be precise) so that when animated the cloth is pushed by the leg movement, but I'm not exactly sure that's how the cylinder ribbon works.
Mainly I've just been messing around with the cylinder ribbon and I've made a nice enough looking skirt that flows sortof awkwardly, but I don't have bones in my model yet so there's no collision with the legs and I can't test my idea with the physics nodes. I have attempted to place a physics node at various points on the model but it hasn't visually affected the ribbons in any way that I noticed.
What's the best way to do cloth/robe/skirts with startools that you guys have found?
edit: I've also studied the star tools documentation in depth and they say very little about how they used these ribbons for the cloth they've made. There's also no unit with a "skirt" that I've seen in SC2, so they might not even have anything in the documentation for it.
I didn't find a way to use physics objects to push ribbons.
So, you have to play with ribbon speed, gravity, vector direction, size (start, mid and end), inherit velocity%, to minimize intersections between ribbon and other model parts.
Ah that's very unfortunate. So I can't do anything with a robe that isn't moved with bones.. rats.