Is that a texture you're using yourself or you have no idea what it means?
If it's not your texture it's probably blizzard's (but it's weird sicne it doesn't seem like blizzard's name formatting) Try looking for it in the mpqs and place it in your maps folder in 3ds max.
By saving do you mean save the max scene or export the model to m3?
There shouldn't be a reason why it should error regarding textures when you export only if you completely didn't apply a texture or used some weird path that obviously caused errors. To prevent this, apply a material with a texture or check the "use Assets\Textures\" path box or something like so and do not use a custom pathing.
From what I understand, you don't need max for a terrain texture, do you? Can't you just import a random .dds image and set it as terrain texture in the data editor?
The first \ irritates me, did you add it to your path? If you did, try Assets\Textures instead.
Also, you could try to get rid of the spaces. Delete them or use underscores instead.
I just followed something I read on Galaxywiki for importing, since it has been a while from the last time I did, I couldn't remember quite how to do it. So, yes, I did add the first "\" to my path and didn't think about taking out the spaces. I'll give it a go here and see what I come up with.
I've made a custom texture to use for terrain, but I cannot seem to import it. When I try to save after the import I get this error:
Unable to import file (Core: a required object could not be found): \Assets\Textures\Cross Board Texture.dds
If anyone has an idea or can point me in the direction of fixing it, I would appreciate the help very much.
The first \ irritates me, did you add it to your path? If you did, try Assets\Textures instead.
Also, you could try to get rid of the spaces. Delete them or use underscores instead.
Is that a texture you're using yourself or you have no idea what it means? If it's not your texture it's probably blizzard's (but it's weird sicne it doesn't seem like blizzard's name formatting) Try looking for it in the mpqs and place it in your maps folder in 3ds max.
By saving do you mean save the max scene or export the model to m3?
There shouldn't be a reason why it should error regarding textures when you export only if you completely didn't apply a texture or used some weird path that obviously caused errors. To prevent this, apply a material with a texture or check the "use Assets\Textures\" path box or something like so and do not use a custom pathing.
@xcorbo: Go
From what I understand, you don't need max for a terrain texture, do you? Can't you just import a random .dds image and set it as terrain texture in the data editor?
@Kueken531: Go
You're pretty much right. I was just assuming he was editing tileset objects or cliff models since this IS artist tavern >.>
I just followed something I read on Galaxywiki for importing, since it has been a while from the last time I did, I couldn't remember quite how to do it. So, yes, I did add the first "\" to my path and didn't think about taking out the spaces. I'll give it a go here and see what I come up with.
It's my own file. I posted here since it's as close as I could find regarding textures and what not ;).
Cool, it worked. Thanks Kueken.