I and my team are in dire need of a 2d Artist skilled in either Photoshop or GIMP.
The role in the project involves texturing models and perhaps making icons as well. We've got some very high end content comming out already but we are sorely lacking in the area of 2d Art. To be blunt, although we certainly have talent, none of that applies to the 2d Art field.
The current team is as follows:
FockeWulf: Data editor, Trigger editor, and doing any job no one else will or can.
Ryan: 3d Artist.
Our modding experience is rather high, I started modding the day after the map editor first came out in Beta. Ryan has been making 3d models for mods going back to CnC. He is very good at his work.
To show that we mean bisuness and that the project is already well underway, here are some pictures:
You can also see the volume of models that need texturing. I am the one doing most of the texturing right now, and this has left me with a VERY high workload on this project. Also as I am no 2d artist (farthest thing from it in fact) I cannot do the models Ryan makes (nor my own for that matter) any justice by the textures I am capable of making.
I have a large and growing community for this map project. I have even found the old Clan Soviet from StarCraft 1. And now we have the solid and strong playerbase of Diplomunion.com and the support of BrokenAlliances.com. We will soon have our own webpage and we also have access to EAGLE, a 3rd party stat tracking system for StarCraft 2 that will enable us to keep leaderboards of anything we want to. We may or may not use it but support for this project is certainly not lacking.
If you are a 2d Artist of any level ranging from "knowing my way around" Photoshop or GIMP to semi professional or even professional please contact me via any of the following methods:
email: [email protected]
teamspeak 3: brokenalliances.com
skype: [email protected]
PM: on these forums, diplomunion.com or brokenalliances.com
Hope to chat with you soon!
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Hey all,
I and my team are in dire need of a 2d Artist skilled in either Photoshop or GIMP.
The role in the project involves texturing models and perhaps making icons as well. We've got some very high end content comming out already but we are sorely lacking in the area of 2d Art. To be blunt, although we certainly have talent, none of that applies to the 2d Art field.
The current team is as follows:
FockeWulf: Data editor, Trigger editor, and doing any job no one else will or can. Ryan: 3d Artist.
Our modding experience is rather high, I started modding the day after the map editor first came out in Beta. Ryan has been making 3d models for mods going back to CnC. He is very good at his work.
To show that we mean bisuness and that the project is already well underway, here are some pictures:
Ryan's Photobucket: http://i1234.photobucket.com/albums/ff411/ryan9001/Ryans%20WW2%20Diplo%20Modeling/M4ShermanTextured.png http://i1234.photobucket.com/albums/ff411/ryan9001/Ryans%20WW2%20Diplo%20Modeling/ShermanEasy8Renders-1.png http://i1234.photobucket.com/albums/ff411/ryan9001/Ryans%20WW2%20Diplo%20Modeling/CombinedTankShowcaseMarch1.png http://i1234.photobucket.com/albums/ff411/ryan9001/Ryans%20WW2%20Diplo%20Modeling/OlympusKiller.png http://i1234.photobucket.com/albums/ff411/ryan9001/Ryans%20WW2%20Diplo%20Modeling/ShermanEasy8Renders.png http://i1234.photobucket.com/albums/ff411/ryan9001/Ryans%20WW2%20Diplo%20Modeling/Render2.jpg http://i1234.photobucket.com/albums/ff411/ryan9001/Ryans%20WW2%20Diplo%20Modeling/StugIIIAusGFinalRenderEdited.jpg http://i1234.photobucket.com/albums/ff411/ryan9001/Ryans%20WW2%20Diplo%20Modeling/StugIIIAusGFinalRenderEdited.jpg http://i1234.photobucket.com/albums/ff411/ryan9001/Ryans%20WW2%20Diplo%20Modeling/ConceptDestroyer.jpg http://i1234.photobucket.com/albums/ff411/ryan9001/Ryans%20WW2%20Diplo%20Modeling/BasicLibertyShip.jpg http://i1234.photobucket.com/albums/ff411/ryan9001/Ryans%20WW2%20Diplo%20Modeling/PanzerVFinished3HighPolyRender.png
FockeWulf's Photobucket: http://i1088.photobucket.com/albums/i333/marshallwellington/Terrain009.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Terrain007.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Terrain006.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Screenshot2012-02-2902_57_47.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Screenshot2012-02-2323_48_40-1.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Terrain002.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Screenshot2012-02-2323_47_57.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/WW2Diplo_Tiger2_Pic_1a.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/WW2Diplo_Tiger2_11.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/m4a3e8_1A.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Terrain056.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Carrer_1a.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Screenshot2011-11-0615_21_58.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Screenshot2011-07-2119_34_16-1.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/WW2Diplo_IS2_1a.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Tiger2_1c.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/Submarine.jpg http://i1088.photobucket.com/albums/i333/marshallwellington/WW2Diplo_LightCruiser_1b_Render.jpg
As you can see, this is already well underway.
You can also see the volume of models that need texturing. I am the one doing most of the texturing right now, and this has left me with a VERY high workload on this project. Also as I am no 2d artist (farthest thing from it in fact) I cannot do the models Ryan makes (nor my own for that matter) any justice by the textures I am capable of making.
I have a large and growing community for this map project. I have even found the old Clan Soviet from StarCraft 1. And now we have the solid and strong playerbase of Diplomunion.com and the support of BrokenAlliances.com. We will soon have our own webpage and we also have access to EAGLE, a 3rd party stat tracking system for StarCraft 2 that will enable us to keep leaderboards of anything we want to. We may or may not use it but support for this project is certainly not lacking.
If you are a 2d Artist of any level ranging from "knowing my way around" Photoshop or GIMP to semi professional or even professional please contact me via any of the following methods:
email: [email protected] teamspeak 3: brokenalliances.com skype: [email protected] PM: on these forums, diplomunion.com or brokenalliances.com
Hope to chat with you soon!