I'm having trouble finding out how to get textured warcraft 3 models imported into 3dsmax10. I understand the BLP file contains the textures but I cannot find a working conversion tool to change it into a usable format.
Note I hope to use the models as a base to make higher res and higher poly versions but having the untextured is not very helpful.
I'm having trouble finding out how to get textured warcraft 3 models imported into 3dsmax10. I understand the BLP file contains the textures but I cannot find a working conversion tool to change it into a usable format.
Note I hope to use the models as a base to make higher res and higher poly versions but having the untextured is not very helpful.
I've finally found a working BLP>TGA converter
http://wc3r.forumcircle.com/viewtopic.php?t=4075
@ZiggySC: Go
hey if you get these to transfer Right, Send them over.
Just some you don't need to make anymore:
*click* and *clack*
@ZiggySC: Go
Why don't you use the DDS format ? It's lighter than TGA.
Been working on an Azeroth Wars map using WC3 models:
Hey can I get that Catapult?
and the morter team?
and the horseman lol
@Taintedwisp: Go
You forgot to mention the gargoyle.
@FockeWulf: Go
Done need the Gargoyle lol, Im making a Wc2 mod, For the orcs and humans.