1. Usually, WoW model textures are .tga files. But as far as I know there is an issue with mac users that won't let them display .tga correctly. Does this apply to the model textures too?
2. I want to import WoW models (m3 + textures) to a mod file. Problem is, that they sometimes (!) turn out not being textured after the import. I do it like this: (1) importing only the textures, saving, moving them to root, saving, closing (2) importing only the m3 files, (moving them to root aswell or keep them in the import folder (tried both)), saving
Results: One time the previewer displayed them correctly with textures but after I closed the map and re-opened it again, the models were all light blue (untextured) in the previewer. In most other cases they just turn out untextured, doesn't matter what I import first or where I move it.
My question now would be: is it possible to export WoW models using dds textures and not tga textures? Or is there any possibility to change the texture path of a model (like exampletexture.tga) to a different one (like exampletexture.dds) without having to use 3DSMAX?
Two questions concerning this topic:
1. Usually, WoW model textures are .tga files. But as far as I know there is an issue with mac users that won't let them display .tga correctly. Does this apply to the model textures too?
2. I want to import WoW models (m3 + textures) to a mod file. Problem is, that they sometimes (!) turn out not being textured after the import. I do it like this: (1) importing only the textures, saving, moving them to root, saving, closing (2) importing only the m3 files, (moving them to root aswell or keep them in the import folder (tried both)), saving
Results: One time the previewer displayed them correctly with textures but after I closed the map and re-opened it again, the models were all light blue (untextured) in the previewer. In most other cases they just turn out untextured, doesn't matter what I import first or where I move it.
@Ranuglin: Go
Ok I have confirmed that 1. is true.
And 2. isn't a problem anymore.
My question now would be: is it possible to export WoW models using dds textures and not tga textures? Or is there any possibility to change the texture path of a model (like exampletexture.tga) to a different one (like exampletexture.dds) without having to use 3DSMAX?
no, you have to change manualy the textores from .tga to .dds with photoshop, and as i know you need 3dsmax.