Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@DrSuperEvil: Go
Thanks for replying.
The gif shows an error speed, in the game the debris act slower because of the resistance.
And yea, the under water explosion is very different but I am not ready to create such a realistic effect at this moment. Maybe next time we can try it out.
One of the under water scene gif failed, so I reupload it here:
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
no problem ^-^
by the way, is there a way for you to import a war3 model and save it as a .blend file or something blender related, while preserving the animations and bones i've already done? because if that is successful, then animating the rest will be much easier for one of my friends.
I have made this shutter return to base cut-scene today. Cutscene editor is very fun!
looks a little too speedy, as if its a small craft, not a large one
Adun Toridas :)
@Veratai: Go
Yeah, it's a small craft. I have uploaded the video so that we can share the images as well as the sound.
Have you ever been hit?
That is quite funny.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I just finished a new mech-model.
"Balloon fish" is a single-person submersible, used as the under water mission vehicle in our game.
Just like its name,the boat looks like a Balloon fish.
Excellent work.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I like the sub, my only comment would be to round out the cockpit more, but only if its a deep water sub, for better pressure distribution.
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
I have added it into our test scene and finished the death animation.
Explosions underwater act differently.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go Thanks for replying. The gif shows an error speed, in the game the debris act slower because of the resistance.
And yea, the under water explosion is very different but I am not ready to create such a realistic effect at this moment. Maybe next time we can try it out.
One of the under water scene gif failed, so I reupload it here:
@nolanstar: Go I like the sphere cabin too, but I can't let it round out too much, the Balloon fish says no.
All it needs is a hydrolisk, cause underwater zerg rock!
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
hey ain't that the big 'kraken' from the depths of Vashj'ir in WoW ? xD i forgot the name of it
Adun Toridas :)
@Veratai: Go
It is, sorry that I haven't replied your PM, the netease just gave me a very complex (and useless to us) work...
@Delphinium1987: Go
no problem ^-^ by the way, is there a way for you to import a war3 model and save it as a .blend file or something blender related, while preserving the animations and bones i've already done? because if that is successful, then animating the rest will be much easier for one of my friends.
Adun Toridas :)
@Veratai: Go
I think I can do that, just send me the mdx files.
I am now on a business trip, so I may can't reply you very soon, but I'll keep mod works if there is free time.
Today my partners bring us a very cool effect.
The bubble shield allows the players that inside it attack the outside enemies while blocks the attacks around. It's a blindage system for SC2.
Not too hard to make depending on how the collision of your weapon projectiles is configured.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Have you tried before? My partner said that there are a few details need to be solved if you want to make it right.
Anyway, I love it not because it's hard but useful. :)