The animation came from a group of internet share mocap animations. The Blizzard's animations should be even better, if find how to import them into 3dsmax. Please please let me know, I definitely want to have a try with the original animations in SC2.
My kinect mocap project got a pretty cool (but not good enough right now) result. I haven't figure out where to use them.
Hi guys, I have finished and uploaded a tutorial on how to create PhysX death models effects in SC2.
It's a bit long and plenty of duplication, if you want to save some time, plz fast forward as soon as you get my points. I didn't show how to make the explosion VFX in this video to shorten the length. If you need that file or tutorial, I'll upload one for you next time.
say, how do you deal with the 'start and end frame of animation must be the same' issue with kinect mocap? oO I know from warcraft 3 that models often bug if those two frames aren't the same
It's impossible when you use the mocap. You can try to do similar poses at both the end and start, and then adjust the animation manually. But in short, this solution is still unfinished and can hardly replace the animator.
In the other hand, mocap is very useful if you are going to make a movie or some special animations that very inconvenient to be make manually (usually long and boring to an animator).
The animation came from a group of internet share mocap animations. The Blizzard's animations should be even better, if find how to import them into 3dsmax. Please please let me know, I definitely want to have a try with the original animations in SC2.
My kinect mocap project got a pretty cool (but not good enough right now) result. I haven't figure out where to use them.
It's impossible when you use the mocap. You can try to do similar poses at both the end and start, and then adjust the animation manually. But in short, this solution is still unfinished and can hardly replace the animator.
In the other hand, mocap is very useful if you are going to make a movie or some special animations that very inconvenient to be make manually (usually long and boring to an animator).
After all, it's cool and novel, isn't it?
heh, to add on the current conversation, here's what i can do in milkshape, before i really loose the will to animate ^^
@Veratai: Go It's really coooooooooool! Is he one of the aerialbots?
I really love the mech design as well as the animation.
nope, its my decepticon seeker fan-character >:) unfortunately, i lost the milkshape file for it in a crash last year or so.. so he's only a warcraft 3 model.
But yeah, if only my own animations (as well as animations of few people that help me) could be directly translated to sc2 from war3, there would be no shortage of models that i could have
Nanakey and I now are working on the bosses of the desert level. The "splitting baneling" can split into two smaller banelings and become faster on both moving and spelling. And the smaller baneling can split too, so at the end one big bug become a group of troublemakers that madly dash around.
We also changed the color of the baneling to fit the lava theme.
3dsmax is super expensive, but you can have a try on the student version.
About the eggs, Nanakey added them into this scene after I submitted the model mod. So she didn't have the lava eggs doodads. don't worry, we'll fix it next time.
We added new drive animations for the rest of our characters, now all heroes can drive and shoot in the vehicles.
sorry but nope.. i'll probably never buy nor pirate 3ds max.. I'll wait on either tools that make the model-making as easy as it is with warcraft 3, or not mod sc2 at all..
Oh and, awesome.. drifting? xD of that vehicle
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Adun Toridas :)
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Hi, as I promised, I will upload the tutorial on how to create PhysX death models in SC2 tomorrow, I am now rendering the video file.
Here is the showcase for the tutorial result.
@TaylorMouse: Go
The animation came from a group of internet share mocap animations. The Blizzard's animations should be even better, if find how to import them into 3dsmax. Please please let me know, I definitely want to have a try with the original animations in SC2.
My kinect mocap project got a pretty cool (but not good enough right now) result. I haven't figure out where to use them.
(btw the blue guy is me.)
Hi guys, I have finished and uploaded a tutorial on how to create PhysX death models effects in SC2.
It's a bit long and plenty of duplication, if you want to save some time, plz fast forward as soon as you get my points. I didn't show how to make the explosion VFX in this video to shorten the length. If you need that file or tutorial, I'll upload one for you next time.
Hope you like it~
say, how do you deal with the 'start and end frame of animation must be the same' issue with kinect mocap? oO I know from warcraft 3 that models often bug if those two frames aren't the same
Adun Toridas :)
@Delphinium1987: Go
Sweet:D I will try to learn it thanks for your affords putting it together:D
What are those planes for Delph? The ones you setup in the beginning. Are those for physx?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
@GnaReffotsirk: Go
It's a simple way to disassemble the model into pieces, these pieces will be used as fragments in the explosion.
@Veratai: Go
It's impossible when you use the mocap. You can try to do similar poses at both the end and start, and then adjust the animation manually. But in short, this solution is still unfinished and can hardly replace the animator.
In the other hand, mocap is very useful if you are going to make a movie or some special animations that very inconvenient to be make manually (usually long and boring to an animator).
After all, it's cool and novel, isn't it?
@Delphinium1987: Go
well.. considering that I often get tired of animating due to the tediousness, anything else seems like a great idea 'u'
Adun Toridas :)
Damn! this is so f awesome man!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
heh, to add on the current conversation, here's what i can do in milkshape, before i really loose the will to animate ^^
Adun Toridas :)
@Veratai: Go It's really coooooooooool! Is he one of the aerialbots?
I really love the mech design as well as the animation.
After proofread, Our game now has about 50,000 words that need to be translated into English...
Since Nanakey doesn't use English, all translation works are mine, so I may need to have a break on making models to get the job done.
Today I'd like to share two new showcase from Nanakey with you guys.
nope, its my decepticon seeker fan-character >:) unfortunately, i lost the milkshape file for it in a crash last year or so.. so he's only a warcraft 3 model. But yeah, if only my own animations (as well as animations of few people that help me) could be directly translated to sc2 from war3, there would be no shortage of models that i could have
froggies :D
Adun Toridas :)
You can import the mdx file into 3dsmax and export m3 for SC2.
I am pretty sure someone will love it very much.
Nanakey and I now are working on the bosses of the desert level. The "splitting baneling" can split into two smaller banelings and become faster on both moving and spelling. And the smaller baneling can split too, so at the end one big bug become a group of troublemakers that madly dash around.
We also changed the color of the baneling to fit the lava theme.
@Delphinium1987: Go
Sweet:D can't wait to try it out! it looks amazing:D
well, i cannot afford to buy 3Ds max ''
anyway, i really like this fire-baneling :3 although.. shouldn't the eggs have the same theme?
Adun Toridas :)
@Veratai: Go
3dsmax is super expensive, but you can have a try on the student version.
About the eggs, Nanakey added them into this scene after I submitted the model mod. So she didn't have the lava eggs doodads. don't worry, we'll fix it next time.
We added new drive animations for the rest of our characters, now all heroes can drive and shoot in the vehicles.
@Delphinium1987: Go
sorry but nope.. i'll probably never buy nor pirate 3ds max.. I'll wait on either tools that make the model-making as easy as it is with warcraft 3, or not mod sc2 at all..
Oh and, awesome.. drifting? xD of that vehicle
Adun Toridas :)