I'd try composite material with two materials, opaque over the glowing one. They should have equal parameters and noisy alpha channel animations. But the opaque one should have lower alpha cut threshold. So it will cover less than the glowing material underneath it occupies at any given moment, so it will look like glowing edges.
It's not a very clean solution, edges will have different widths, but it should work. Actually there's 8 layers at composite material, so the same approach can make decaying look multilayerish.
I have found one of my old model that contained the effect you need.
The idea is we have two noise textures, in alpha channel and emissive channel, both of them have dynamic "RGB add" Values, the alpha channel Value changes earlier but slower than the emissive channel, so that the strong glow effect can be seen before all body decayed.
can you reupload it? I cant open it..it says, error to open file. You saved it as newer version of 3ds max...i can open glow.max but water...i need it ..
@CybrosX: Go
physics for death model is called ragdoll I believe, it is in the official tutorials from blizzard, from the ArtTools
Actually, official tutorial only covered a situation where separate pieces of models fall apart independently. Ragdoll mechanics appeared since HotS, they use additional kind of connections between physics bodies named "joints", haven't seen them mentioned in the tutorial.
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@Delphinium1987: Go
:c I will die until tomorrow without it...
Nice, website. But the loading of all those pictures takes to long. Maybe you can add a system they start moving while your cursor is on it.
+add a feature where your tutorials are linked of youtube.
Hey Delphinium, I got a request, maybe you already showed this, but I'll ask it anyway :p
The death animation of units like in HotS, you know, where the body 'crumbles' using the noise texture on the alpha channel...
I know how to do that, just not that only the edges glow when the mesh is dissapearing.
You know how this is done?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
its emissive but forgot the channel or system of that :D But i'd like to know that too
I tried that, the emission, and it is something I usually use, but it glows up the complete model ( or what remains of it) but not the sides :/
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
that website is awesome!! The ship that unloads the vehicle is very cool.
@TaylorMouse: Go
I'd try composite material with two materials, opaque over the glowing one. They should have equal parameters and noisy alpha channel animations. But the opaque one should have lower alpha cut threshold. So it will cover less than the glowing material underneath it occupies at any given moment, so it will look like glowing edges.
It's not a very clean solution, edges will have different widths, but it should work. Actually there's 8 layers at composite material, so the same approach can make decaying look multilayerish.
@Zolden: Go
mmm. need to try that one :)
Thnx T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Hi, TaylorMouse,
I have found one of my old model that contained the effect you need.
The idea is we have two noise textures, in alpha channel and emissive channel, both of them have dynamic "RGB add" Values, the alpha channel Value changes earlier but slower than the emissive channel, so that the strong glow effect can be seen before all body decayed.
And here is your water CybrosX, drink it.
so.. any progress on the corsair/phoenix DT themed jet? oO
Adun Toridas :)
@Delphinium1987: Go
Delp, you are my hero :O
@Delphinium1987: Go
can you reupload it? I cant open it..it says, error to open file. You saved it as newer version of 3ds max...i can open glow.max but water...i need it ..
OK, this one is Version 2011.
so.. uh.. how's it going? oO
Adun Toridas :)
What about tutorial - physics for death model? :D
@Delphinium1987: Go
Awesome, thanx man :)
I figured it out in the meantime tho, but you did before me I see, good job!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@CybrosX: Go
physics for death model is called ragdoll I believe, it is in the official tutorials from blizzard, from the ArtTools
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
I was talking about normal death, when pieces of building are boucing around when collide with terrain :D And woooosh into air first :D
Actually, official tutorial only covered a situation where separate pieces of models fall apart independently. Ragdoll mechanics appeared since HotS, they use additional kind of connections between physics bodies named "joints", haven't seen them mentioned in the tutorial.