Thanks, JacktheArcher, for you long time attention and support to me.
This weekend I will finished the modern combat model mod. I should upload it today, but I have bought a fridge, it's terrible to move it back to my house. I guess I just dehydrated.
And this morning nanakey has released a new picture poster about our project, I have to say, she is no doubt the best.
Yeah, the connection issues are weird. I almost think it's some node between you and the mapster server that keeps blowing up (thus the irc disconnects) that may be interrupting the file transfer. But I can't know for sure.
Thanks guys. Here are two more models for the impact/Buff of the spells previews above.
A small screw wind and water twine.
I think the different color effects on each Gamon models can be added to other characters as well, and I would like to share it if someone has experience on this, basically likes the cloak and creep pollution model in SC2.
@Reul123: Go
It based on your project process and your plan about how to use them. I prefer sharing models because they are useful rather than they are beautiful. So if you are working on some projects that you think some of my models are useful, plz let me know.
SC2 can't export related textures of models automatically. Some of my models has 20 to 40 different textures inside, so please don't request me too much models at once, it will take hours to looking for the textures. I really wish Blz can add this to the update btw.
Sure it can export the textures automatically. When exporting, use the "Make DDS" option first. This will create all of the related dds files associated with the scene in max in the directory you put the m3 in. Just note, exporting this way makes an m3 that looks for local directories for those files. So you'll want to export a new m3 with "Use Mopaq Paths" right after. As long as you know which scene is which and what contains what, that should always generate the files you want. Commit, on the other hand, is bugged and won't generate a lot of necessary textures.
I know that (yeah, I used it almost every time.) I really want to say is the exporting from an SC2MOD opening in SC2 editor. I can easily export a model as an m3 file but I can't export the textures at the same time.
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@Delphinium1987: Go
Ah ok that makes sense with the swimming animations. I'm happy with how well the animations have worked so far.
I think tassadars first death animation looks better. If only because he's more animated in it.
@JacktheArcher: Go
Thanks, JacktheArcher, for you long time attention and support to me.
This weekend I will finished the modern combat model mod. I should upload it today, but I have bought a fridge, it's terrible to move it back to my house. I guess I just dehydrated.
And this morning nanakey has released a new picture poster about our project, I have to say, she is no doubt the best.
It's my great honor to server her.
Heh, we have to move *everything* since we got evicted. It's not fun at all.
Looking forward to the release.
Some new unfinished stuff.
How did you do the arcing lightning? That's the one major effect I was curious about (after seeing the zappy bits on the Psi Destroyer structure).
That lightning! <3
Agreed the lightning is quite astounding.
Hi everyone, I have just uploaded a new mod to asset, hope you will like it.
Also, if you have plans/projects on modern war, plz let me know, you can find more information through the link below.
(http://www.sc2mapster.com/assets/nanakeys-modernwarasset/ Modern war unit mod.)
Awesome. Some good stuff in here.
Yeah, the connection issues are weird. I almost think it's some node between you and the mapster server that keeps blowing up (thus the irc disconnects) that may be interrupting the file transfer. But I can't know for sure.
@IskatuMesk: Go
OK, now all things are fixed, I am very surprise that SC2mapster can't upload xxx.SC2mod as asset files even it's a SC2 mod forum.
Tried a black hole effect.
Elemental Gamon, different element gives Gamon different skills and abilities. We want to make a character with Chinese Kungfu style.
I've been watching lots of kung fu lately waiting for this housing crisis to blow over. Good stuff you got there.
Booojaaa !!! Astonishing
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
@IskatuMesk: Go
Thanks guys. Here are two more models for the impact/Buff of the spells previews above. A small screw wind and water twine.
I think the different color effects on each Gamon models can be added to other characters as well, and I would like to share it if someone has experience on this, basically likes the cloak and creep pollution model in SC2.
@Delphinium1987: Go
Where can I get the new assets ? :D
@Reul123: Go It based on your project process and your plan about how to use them. I prefer sharing models because they are useful rather than they are beautiful. So if you are working on some projects that you think some of my models are useful, plz let me know.
SC2 can't export related textures of models automatically. Some of my models has 20 to 40 different textures inside, so please don't request me too much models at once, it will take hours to looking for the textures. I really wish Blz can add this to the update btw.
Mig-21 Fishbed. Hope you like it.
Sure it can export the textures automatically. When exporting, use the "Make DDS" option first. This will create all of the related dds files associated with the scene in max in the directory you put the m3 in. Just note, exporting this way makes an m3 that looks for local directories for those files. So you'll want to export a new m3 with "Use Mopaq Paths" right after. As long as you know which scene is which and what contains what, that should always generate the files you want. Commit, on the other hand, is bugged and won't generate a lot of necessary textures.
Awesome jet, too.
@IskatuMesk: Go
I know that (yeah, I used it almost every time.) I really want to say is the exporting from an SC2MOD opening in SC2 editor. I can easily export a model as an m3 file but I can't export the textures at the same time.