Yes, Blizzard did very good details in the turret attachments and behavior editor, so I copy three turret attachments and named them as Turret/TurretY/TurretZ (Galaxy Editor can't recognize TurrentX), the three attachments follow a turret behavior named as "Head" (So that they also can be control in Cutscene editor with "Look at" node).
I textured it this afternoon but the software crashed when I nearly finished it and all my work all gone. So I had to redo everything tonight, and finally I finished with 3 hours lost.
I always wondered why the Marauder includes the Launch Assets/Particles of the Attack in the animation itself instead of in a separate model/actor. Potentially inconvenient...
If you decide to share the D. Browder model at some point I'd be completely thrilled!
If you need these Dustin Browder I can send you a copy, with maybe for different Dustin Browder and a 3 mins dance too. I do want to share these models I made or modified, but since I haven't test and use them in the game so maybe them have some potentially errors and I just don't notice that.
So they will finally release in public until we tested them, but if you need that models and don't mind our mistakes, I am really glad to send you the model asap.
We now have
Marauder Dustin, (we call it "Imba man")
Danctin (Dancing Dustin)
Odustin (Dustin on the Odin)
Avatar Dustin (Dustin full of energy flow away from his body)
Also other Dustins are on the way.
We have David Kim and Mike Morhaime too, I will send a preview next time. :-)
Sorry, We have too many Dustin models, so till now we have no idea for this new model, if we use it in the game, it will be a triton of the minnows to my other models, so maybe we have to keep it in the cutscenes.
Your models is really good, especially the texture, they are too skilled for me to reach I guess.
I wouldn't use the model right away because I'm currently working on other things, so I'll gladly wait until they are as finished as they need to be until you are comfortable publishing them :)
Thanks for sharing all your work and dedication with us! I love reading through this thread and the other threads that you opened in this forum, although I'm not a 3D-Modeler myself and naturally don't post very much here, it's still very interesting.
@Zolden: Go
A new model, I still not really good enough for painting textures...
@Delphinium1987: Go
It's fine, I like it. Maybe check this, Triceron gave me this link as what he based his texturing skills on.
Animations finished, turret behaviors works well. All HitTests and attachments added. Now she need only a death animation model.
Aren't you using TurretX or TurretY besides TurretZ? To slope turret around other axes?
@Zolden: Go
Yes, Blizzard did very good details in the turret attachments and behavior editor, so I copy three turret attachments and named them as Turret/TurretY/TurretZ (Galaxy Editor can't recognize TurrentX), the three attachments follow a turret behavior named as "Head" (So that they also can be control in Cutscene editor with "Look at" node).
Created a small cellphone, Nokia forever.
As always, a new day and a new model.
A magical ball, I am trying to do something like a container for energy races.
UH-60 “Black Hawk”
I textured it this afternoon but the software crashed when I nearly finished it and all my work all gone. So I had to redo everything tonight, and finally I finished with 3 hours lost.
@Delphinium1987: Go
Who did the chopper model?
@Leruster: Go
That‘s also me. I made the model in an earlier time, just got time to texture it yesterday.
Today I made a modification for SM Marauder and let it looks like a in-game marauder.
Very cool! I can't wait to see what you have planned for him.
Looks awesome :)
I always wondered why the Marauder includes the Launch Assets/Particles of the Attack in the animation itself instead of in a separate model/actor. Potentially inconvenient...
If you decide to share the D. Browder model at some point I'd be completely thrilled!
@Bommes: Go
If you need these Dustin Browder I can send you a copy, with maybe for different Dustin Browder and a 3 mins dance too. I do want to share these models I made or modified, but since I haven't test and use them in the game so maybe them have some potentially errors and I just don't notice that.
So they will finally release in public until we tested them, but if you need that models and don't mind our mistakes, I am really glad to send you the model asap.
We now have Marauder Dustin, (we call it "Imba man") Danctin (Dancing Dustin) Odustin (Dustin on the Odin) Avatar Dustin (Dustin full of energy flow away from his body) Also other Dustins are on the way.
We have David Kim and Mike Morhaime too, I will send a preview next time. :-)
@Triceron: Go
Sorry, We have too many Dustin models, so till now we have no idea for this new model, if we use it in the game, it will be a triton of the minnows to my other models, so maybe we have to keep it in the cutscenes.
Your models is really good, especially the texture, they are too skilled for me to reach I guess.
@Delphinium1987: Go
Oh wow, that's awesome!
I wouldn't use the model right away because I'm currently working on other things, so I'll gladly wait until they are as finished as they need to be until you are comfortable publishing them :)
Thanks for sharing all your work and dedication with us! I love reading through this thread and the other threads that you opened in this forum, although I'm not a 3D-Modeler myself and naturally don't post very much here, it's still very interesting.
A small timer, contain 30 mins count down.
UI-Unit's properties for Project "Dustin, Echo of the Void" We tried some new ways to show the numbers in a model.
Wow those UI models are amazing. Fantastic job, I'm just now delving into the art tools.