It really looks like the ships above, btw among all these custom units, do you have and are you planning to do some generic human unit with just pants, so that one could use for equipping with attachment points and such?
Yes we have such a plan, A custom map called "Battle Master" are planning to use this. But it's still testing. We are not sure which model is the best "Nake Guy". Now we choose the mussle guy with a somatotype like marauder.
I am keeping working on new models, I need an entire USA Army for my first level of new project...
Well, I would love to but the only modeling skills I have are into structures (buildings) and simpler basic models and only for war3, I have neither the tools nor experience with making models for SC2.
Directing to your post about generating faces. I tried this FaceGen tool and I can say it's pretty awesome. I see you have already applied that to SC2 with that model you have ingame. I was meaning to export the model and customize the hair to impersonate me with such a model. However, since I have neither the tools, nor the skill, I was thinking of exporting the head to some OBJ or other format, then to M3, to use either with Site Operations to attach to a model with(out) a head and also to apply to the portrait of some existing models again with the Data cause I don't have and can't animate such things in modeling program.
So, seeing you used this Blizz employee's head, how did you do it after exporting from FaceGen to some other format (3ds or obj) - then you modeled it in 3Ds max, attached the head to some SC2 model, added animations etc? I clearly won't be able to do that but just want to know the process. I may have some questions in my attempts to do that.
^ For example, 1 MB head : / did you largely reduce the polies and how?
Sorry, Dustin is too powerful to be defeated or "explodes in a painful bloody death". Instead plz check this "Super Dustin"-the Dustin Avatar. Hope you like him as well as the origin Dustin.
As a super hero in our story, Dustin now gets a new name called "Imba Man"
@Delphinium1987: Go
RAWRRRRRRR BRING IT ON!!!!!
Model test.
That reminded me of Iron Man, except he's supposed to walk away and not look back like a boss.
Space station Kono and Carrier Glimmer.
@Delphinium1987: Go
Second one reminds me of the Supercarriers that have left the Earth.
Today our new project has been started. This is the Flagship for Captain.
@Delphinium1987: Go
It really looks like the ships above, btw among all these custom units, do you have and are you planning to do some generic human unit with just pants, so that one could use for equipping with attachment points and such?
@Eimtr: Go
Yes we have such a plan, A custom map called "Battle Master" are planning to use this. But it's still testing. We are not sure which model is the best "Nake Guy". Now we choose the mussle guy with a somatotype like marauder.
I am keeping working on new models, I need an entire USA Army for my first level of new project...
@Delphinium1987: Go
Atheltic guy pls, not a body-builder, thin and elegant but not nerdy :P Anyway such a model's attachment points would be the very important part heh.
Good model there, we dont have much for modern warfare WW units this tank is one so good job there
@Eimtr: Go
We need many of modern warfare units and spaceships, but I can only create one per day... We need help...
@Delphinium1987: Go
Well, I would love to but the only modeling skills I have are into structures (buildings) and simpler basic models and only for war3, I have neither the tools nor experience with making models for SC2.
Directing to your post about generating faces. I tried this FaceGen tool and I can say it's pretty awesome. I see you have already applied that to SC2 with that model you have ingame. I was meaning to export the model and customize the hair to impersonate me with such a model. However, since I have neither the tools, nor the skill, I was thinking of exporting the head to some OBJ or other format, then to M3, to use either with Site Operations to attach to a model with(out) a head and also to apply to the portrait of some existing models again with the Data cause I don't have and can't animate such things in modeling program.
So, seeing you used this Blizz employee's head, how did you do it after exporting from FaceGen to some other format (3ds or obj) - then you modeled it in 3Ds max, attached the head to some SC2 model, added animations etc? I clearly won't be able to do that but just want to know the process. I may have some questions in my attempts to do that.
^ For example, 1 MB head : / did you largely reduce the polies and how?
@Delphinium1987: Go
Nice models, those space ships mostly reminds me to Homeworld and EVE.
@Eimtr: Go
Hi, Eimtr. Plz added me on skype. My ID is DelphiniumKey, Discussion directly maybe more efficiently.
New models and "secret files" in our new project.
YO man that spaceship above looks way better.
as always, Dustin looks damn handsome in suit, lol
New test models
@Delphinium1987: Go Please make a gif where Dustin Browder explodes in a painful bloddy death, please.
@SoulFilcher: Go
Sorry, Dustin is too powerful to be defeated or "explodes in a painful bloody death". Instead plz check this "Super Dustin"-the Dustin Avatar. Hope you like him as well as the origin Dustin.
As a super hero in our story, Dustin now gets a new name called "Imba Man"
Today I tried a new screencut, it's now only 5 seconds and far from complete, but I still want to share it here.
@Delphinium1987: Go
Very nice, I like the afterburner effect. Looks like I'd expect a semi futuristic jet afterburner to look like.