Working on my second modified BLZ mode(actually third), this one had a very different partial geometry that requires me to create all 4 types of textures for it.
The roach's spine is the part I created, the normal textures on the body is the BLZ oringinal texture.
(you gotta love roaches before swarm host took it over)
It will be releasing it with my fortress roach model together in near future<sub> you think it's a good idea to ask BLZ for permission? i have no idea if this modified BLZ model has something to do with the EULA or other rules...</sub>
What people would get in trouble for is models from other companies, modifying blizzard assets and rereleasing as long as they are different doesn't violate any agreements
fixed the eye, it's now diffusely team colored. XD
for the belly emmissive<sub> im not sure it actually feels good in game or not, it's kind too catchy, maybe I will lower the belly emissive brightness a bit, but I still want to try add a furnace underneath it to see how it burns :P
</sub>
Looks pretty awesome if you ask me, although that crystal up front between the eyes you might want to induce an emmisive like the others, not sure about that one though. What attach points do you have on it.
That's a crystal?? lol i thought it's the third eye. It actually looked like a spider eye in the texture file but the UV somehow only caught half of it... but yes it's a good idea to make it blink like lava. XD
PS: I meant the belly lighting thing<sub>, when I tried to put a lot of them together, it is kind very catchy, which is good for ID, but need to be more subtle.</sub>
Working on my second modified BLZ mode(actually third), this one had a very different partial geometry that requires me to create all 4 types of textures for it.
The roach's spine is the part I created, the normal textures on the body is the BLZ oringinal texture.
(you gotta love roaches before swarm host took it over)
Probably finish it today.
Would have to see it ingame to judge.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
@seraphlio: Go
Are you publicly releasing the model or no?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
It will be releasing it with my fortress roach model together in near future<sub> you think it's a good idea to ask BLZ for permission? i have no idea if this modified BLZ model has something to do with the EULA or other rules...</sub>
What people would get in trouble for is models from other companies, modifying blizzard assets and rereleasing as long as they are different doesn't violate any agreements
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@seraphlio: Go I the base model or textures come from HotS you should warn people against using it in a WoL map, but that's all.
@SoulFilcher: Go yea I used a HOTS model as my base model and edited it, maybe WOL can't take that. I'll make a note when releasing, thanks!
@willuwontu: Go alright, that's some nice policy blizzard established, thanks!
@seraphlio: Go
IKR, Hence we are allowed to use diablo, and warcraft assets in starcraft, but yeah hots models must stay in hots.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
The blade edges need work.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
why?
Great model bro,he shoot lasers?? :D
@seraphlio: Go You should add emissive to the eyes too, but it already loos very nice.
@seraphlio: Go
Try adding a bit of an underbelly glow, to show that he's furnace roach
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@DEFILERRULEZ: Go
he shoots Volcanic Spores, which i call it like that. when i release it you guys do whatever you want to it. ;D
@SoulFilcher: Go
oh yea. the eyes now looks very evilly scary. should fix that.
@willuwontu: Go
good idea. i'll try it.
Your texture work is quite beautiful. I'm jealous really, I struggle a lot with texturing.
fixed the eye, it's now diffusely team colored. XD
for the belly emmissive<sub> im not sure it actually feels good in game or not, it's kind too catchy, maybe I will lower the belly emissive brightness a bit, but I still want to try add a furnace underneath it to see how it burns :P
</sub>
@phanalax128: Go
Thanks :P
I used Blender to texture paint a height map, and then baked it on to the normal map, though that took quite a while for me to learn.
@seraphlio: Go
Looks pretty awesome if you ask me, although that crystal up front between the eyes you might want to induce an emmisive like the others, not sure about that one though. What attach points do you have on it.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@seraphlio: Go
Looks great, the fortress roach, the one on the top that is white looks unreal
@Eimtr: Go
nvm i think i misunderstood you.. LOL
@willuwontu: Go
That's a crystal?? lol i thought it's the third eye. It actually looked like a spider eye in the texture file but the UV somehow only caught half of it... but yes it's a good idea to make it blink like lava. XD
PS: I meant the belly lighting thing<sub>, when I tried to put a lot of them together, it is kind very catchy, which is good for ID, but need to be more subtle.</sub>