Does anybody know how to make your model be able to be damaged in more than one place? Kind of like how void ray beams can hit a destructible rocks in like 8 different spots.
Huh. I don't seem to recall that in the documentation. I thought I read that they are an alternative to the volume for something. I guess I should read again if we do stuff again.
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Does anybody know how to make your model be able to be damaged in more than one place? Kind of like how void ray beams can hit a destructible rocks in like 8 different spots.
I believe ref_target and the target volume are for that function.
Vol_Target is the correct name in the model for the target volume, check the StarTools documentation
ref_target is used to positioning other object towards it
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Care to elaborate?
@IskatuMesk: Go
In code one object redirecting towards another, like a bolt that moves towards another object, the target for that bolt is the ref_target
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Huh. I don't seem to recall that in the documentation. I thought I read that they are an alternative to the volume for something. I guess I should read again if we do stuff again.