I don't know how you created the model but the m3 model has a path \textures.Dreanei_F_Shaman\shoulder_mail_raidshaman_g_01red.tga which I don't see in the image which contains the path to the tga file
there it states \Textures\shoulder_mail_raidshaman_g_01red.tga
First of all how do i see the path of a model? And should I also put textures in the same path? As all models I imported so far I had to put them in \assets\textures and they worked np. I didn't create it, someone gave me a file with it and it's rlly important for my map.
I just opened the m3 model in notepad and saw that the path was the one I mentioned above, I think this is the problem but I'm not 100% sure.
I think it was exported, not committed to a sc2mod file, because there it applied this change to the pathing automatically
if it is exported, it is applying the relative path
Yes it was exported from a map, so how should I make this model work? Make a folder named textures.Dreanei_F_Shaman and add the textures in that folder?
Hello,
I have a problem with making textures apply on a model which has tga textures.Does anyone know how to apply tga textures?
http://imgur.com/rObiFwP
And the model: Link Removed: https://www.mediafire.com/?acybj0baie2jwo5
I don't know how you created the model but the m3 model has a path \textures.Dreanei_F_Shaman\shoulder_mail_raidshaman_g_01red.tga which I don't see in the image which contains the path to the tga file there it states \Textures\shoulder_mail_raidshaman_g_01red.tga
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
First of all how do i see the path of a model? And should I also put textures in the same path? As all models I imported so far I had to put them in \assets\textures and they worked np. I didn't create it, someone gave me a file with it and it's rlly important for my map.
I just opened the m3 model in notepad and saw that the path was the one I mentioned above, I think this is the problem but I'm not 100% sure.
I think it was exported, not committed to a sc2mod file, because there it applied this change to the pathing automatically if it is exported, it is applying the relative path
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Yes it was exported from a map, so how should I make this model work? Make a folder named textures.Dreanei_F_Shaman and add the textures in that folder?
I'm not very experienced with that process, but yes I would try it that way first,
does the other models work ?
I usually export from max to sc2, and it does that automatically
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
The other models also don't work, I guess I'll have to learn to do this with 3dmax
Well how do I download 3dmax 2011 (only 2011 works with sc2?) ? As on their site u can download only 2012 - 2015