Hi, these days I created a new model. It's a space ship with a really big main gun and 4x5 missile silos. It maybe similar to some UNSC's ships. The ship's name is Amethyst. (I named every ship I made with a stone or jew's name.). If you like it, I'll upload the model soon.
I used the PhysX engine to created some animation, they looked good in 3dsmax but just didn't fit the SC2 (You can see it in the last gif.), so at last I chose a normal solution to create the animation of death.
I tried to follow Zolden's suggestion to reduce some polygons, BUT I JUST FAILED. I am still not used to creating model with less polygons and keeping the details. I wasted a lot of polygons to create the air wires and big attachments.
To Zolden: I want to say sorry here -you want to help me, but I screwed up because my bad skill... I'll try next time.
@Delphinium1987: Go It looks interesting. I believe the third one is the "walking" animation, right? If so I suggest making it a little less "shaky" by the end of the cycle, that thing is huge I don't believe it would shake that much, or maybe make it a slower cycle.
Good luck with the poly count issue, I think Zolden will help you through that, but maybe Leruster and PrintIn could help you too.
@Delphinium1987: Go It looks interesting. I believe the third one is the "walking" animation, right? If so I suggest making it a little less "shaky" by the end of the cycle, that thing is huge I don't believe it would shake that much, or maybe make it a slower cycle.
Good luck with the poly count issue, I think Zolden will help you through that, but maybe Leruster and PrintIn could help you too.
You can turn down the walk animation speed in the unit actor tab.
The key idea of making low poly models look like high poly is adding the details to the normal map. It's described in this video:
Also, you can create a normal map based on diffuse map to make texture details look pushed/popped. To do it, you need to get Nvidia plugin for photoshop, there will be the normal map filter.
Then you can just mix 2 normal maps (the high poly one and the diffuse-made one) into one, and your low poly model will look smooth and detailed.
Also, I recommend to check Modcraft thread. Guys are good and made a useful tutorial.
I am glad you like it, I will release the model soon. There are still some errors to fix and I haven't finished the particles for main gun charging animation yet.
Thanks for your suggestion, the speed in the gif of "walking" animation is much quicker than the true speed in game, I don't know why...
Leruster and PrintIn are good and they really helped me a lot.
I have not seen the video yet, maybe I need to find a proxy first. I will study it tomorrow.
I used the normal map to get more details, but it didn't work well when the bumps were too high such as the air wires.
Thanks for your help.
Besides, a demo tools named ndo help me a lot when I needed to create more changes to the maps. Some guys said that it came from an ex-blizzard art designer.
Hi, these days I created a new model. It's a space ship with a really big main gun and 4x5 missile silos. It maybe similar to some UNSC's ships. The ship's name is Amethyst. (I named every ship I made with a stone or jew's name.). If you like it, I'll upload the model soon.
I used the PhysX engine to created some animation, they looked good in 3dsmax but just didn't fit the SC2 (You can see it in the last gif.), so at last I chose a normal solution to create the animation of death.
I tried to follow Zolden's suggestion to reduce some polygons, BUT I JUST FAILED. I am still not used to creating model with less polygons and keeping the details. I wasted a lot of polygons to create the air wires and big attachments.
To Zolden: I want to say sorry here -you want to help me, but I screwed up because my bad skill... I'll try next time.
very cool, can you release the map with it, id like to put it into one
@Delphinium1987: Go It looks interesting. I believe the third one is the "walking" animation, right? If so I suggest making it a little less "shaky" by the end of the cycle, that thing is huge I don't believe it would shake that much, or maybe make it a slower cycle.
Good luck with the poly count issue, I think Zolden will help you through that, but maybe Leruster and PrintIn could help you too.
When will I get to see the Elijah Goldberg?
Jokes aside I like the model.
You can turn down the walk animation speed in the unit actor tab.
The key idea of making low poly models look like high poly is adding the details to the normal map. It's described in this video:
Also, you can create a normal map based on diffuse map to make texture details look pushed/popped. To do it, you need to get Nvidia plugin for photoshop, there will be the normal map filter.
Then you can just mix 2 normal maps (the high poly one and the diffuse-made one) into one, and your low poly model will look smooth and detailed.
Also, I recommend to check Modcraft thread. Guys are good and made a useful tutorial.
@Cybrok: Go
I am glad you like it, I will release the model soon. There are still some errors to fix and I haven't finished the particles for main gun charging animation yet.
@SoulFilcher: Go
Thanks for your suggestion, the speed in the gif of "walking" animation is much quicker than the true speed in game, I don't know why... Leruster and PrintIn are good and they really helped me a lot.
@Zolden: Go
I have not seen the video yet, maybe I need to find a proxy first. I will study it tomorrow.
I used the normal map to get more details, but it didn't work well when the bumps were too high such as the air wires.
Thanks for your help.
Besides, a demo tools named ndo help me a lot when I needed to create more changes to the maps. Some guys said that it came from an ex-blizzard art designer.
@Delphinium1987: Go
Looks like the one cruiser from the Microsoft game Freelancer
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Cybrok: Go
My internet crashed down until today‘s morning. I upload the model here so that you can check it if you want to.
There is another model, I created it for my partner's story. She has a very complex relationship with all my spaceships.