Is coming along nice, you'r probably going to spend a lot of time on that, also, if you want to use it in SC2, as a unit, you will need to keep in mind the "bulky" look.
Yeah looking good so far but I would suggest to make the bones more bulky so it could be seen better from sc2 games perspective. Just look at some other skeleton models and you will get the idea.
Please Don't use a shitty clone from DotA 2 as an example, here is a Skeleton 3D model by Blizzard that shows You exactly how bulky blizzard does some models.
Dota 2 fanboy... I understood that for the high level of language and the high Number of Neurons. For me Dota 2 is a clone of WC3 on a way so shameless that is even more disgusting of LoL.
Alak... That Lich model is beautiful, I think that with the last little polishment it will be perfect
I love the way the leather is done in the back of the crown/head thing,
I don't dig the pattern on the bracers though, it is nice, but it does not fit the rest of the design imo
The chains on the model are probably not fitting the "bulky" feeling, and it will probably be too small to see on the final model, not talking about the big chains on the skirt but the ones that come from the diamands on the belt and the one on the neckpiece..
Is coming along nice, you'r probably going to spend a lot of time on that, also, if you want to use it in SC2, as a unit, you will need to keep in mind the "bulky" look.
Good luck T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Face looks very high polygon so is unlikely to be any spammable unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
/facepalm
Yeah looking good so far but I would suggest to make the bones more bulky so it could be seen better from sc2 games perspective. Just look at some other skeleton models and you will get the idea.
Please Don't use a shitty clone from DotA 2 as an example, here is a Skeleton 3D model by Blizzard that shows You exactly how bulky blizzard does some models.
WIP Step 2. Next -> Small details.
@DEFILERRULEZ: Go
wow dota 2 hater. fuck u too
@AlakFrost: Go
Can you post some of the reference pictures you are using?
Looks very good!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Cool! can't wait to see it finished :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@AlakFrost: Go
Personally, I find the "robes" way too round. The whole model is made of sharp, square-ish parts, and the robe kinda breaks it.
@ZeShmoutt: Go
Fixed. Thanks for the comments.
Dota 2 fanboy... I understood that for the high level of language and the high Number of Neurons. For me Dota 2 is a clone of WC3 on a way so shameless that is even more disgusting of LoL.
I love the way the leather is done in the back of the crown/head thing, I don't dig the pattern on the bracers though, it is nice, but it does not fit the rest of the design imo
Same here... but you fixed that so... great!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Well, I`l think up something with bracers. Maybe even a leather or chain... hmm.
No worries, wel... while we are at it :)
The chains on the model are probably not fitting the "bulky" feeling, and it will probably be too small to see on the final model, not talking about the big chains on the skirt but the ones that come from the diamands on the belt and the one on the neckpiece..
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Lich up.
Awesome !!
Time to do the retopology?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
WOD convert test. Normals and specular created by me.
Later.