I'm working on a project with some friends and we have custom models we are importing. After importing the models are half way through the ground because of how they were modelled.
In other editors I have used like Unity you can offset where the model appears. Is there a way to do this in the galaxy editor? Or would we need to go back into 3dsmax and move the model so its feet are at at 0 on the plane?
I'm working on a project with some friends and we have custom models we are importing. After importing the models are half way through the ground because of how they were modelled.
In other editors I have used like Unity you can offset where the model appears. Is there a way to do this in the galaxy editor? Or would we need to go back into 3dsmax and move the model so its feet are at at 0 on the plane?
You can change that in the editor, but If you can just change it on the model I guess it would be the best solution.
@SoulFilcher: Go
Do you know where the setting is? I looked for quite some time and cant find it.
Is the only problem is that its halfway beneath the ground? Try increasing the unit height. its in the Data Editor/Units/<YourUnit'sName>/UI : Height
of course this change is only graphical, wont make it a flying unit.