Hello, my name is Edward. About a year ago I created a USS Enterprise model for Warcraft III, however as Starcraft 2 is about to be released, I would like to reskin this model using higher quality (nearly realistic) skins.
There is a link to The Hive Workshop (below) where you will find 5 screenshots of the old model. In order to obtain the model itself you will need to e-mail me at [email protected]. The model was made in Gmax, thus you will must be able to open a .gmax file.
Whoever is so kind as to make the skins that I require, will receive full and equal credit for the model.
Thanks
EDIT:
If you have a good idea, but require a change to the model for it to work (slice a frustum into two frustums, slice a sphere into multiple sections, etc) please let me know.
then open up the normal skin with ps and make it black and white (more white though) and throw it into the spec map slot (dont overwrite your skin though)
then export the model with the new exporter by nintoxicated...
There was someone in my 3D modeling classes that made a much better Enterprise. Unfortunately I don't have a way to get it, though....
Yes, but in Warcraft 3, you need to keep the poly count EXTREMELY low, like below 300. I wouldn't mind seeing your friend's model though, since Starcraft 2 can pus 4000-6000 polys on a single unit (technically warcraft 3 can too, but it lags something aweful).
EDIT:
I've been thinking of completely remaking the model anyway, I'll hit this forum up when I do. Thanks for the link by the way.
Cool model, although I must say it in no way looks like any variation of the Enterprise I've ever seen. What reference were you using?
I was actually mixing some concepts.
I took the main body of the craft and the lower fuselage directly from the Stark Trek Model (you can see here http://www.startrekmovie.com/forums/showthread.php?p=220153). However, for the sake of Warcraft 3, I had to leave off those top top rectangular figures that are attached to the v-bracket coming from the lower fuselage, this is because I would nearly impossible to make an Air-to-Ground attack look realistic, with the projectile flying through the hull of the ship that fired it! Thus I decided to (here comes some extreme trekie hate) burrow from Star Wars and used Cannon like figures. The front cannon, consisting of one large single barrel placed on the bow of the ship, is the Air-to-Ground weapon. The two dual-pulse cannons of the left/right rear of the ship are the rapid burst Air-to-Air Weapons, I got this idea from the Millennium Falcon.
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Hello, my name is Edward. About a year ago I created a USS Enterprise model for Warcraft III, however as Starcraft 2 is about to be released, I would like to reskin this model using higher quality (nearly realistic) skins.
There is a link to The Hive Workshop (below) where you will find 5 screenshots of the old model. In order to obtain the model itself you will need to e-mail me at [email protected]. The model was made in Gmax, thus you will must be able to open a .gmax file.
http://www.hiveworkshop.com/forums/modeling-animation-276/small-project-model-animations-already-complete-173749/#post1654438
Whoever is so kind as to make the skins that I require, will receive full and equal credit for the model.
Thanks
EDIT: If you have a good idea, but require a change to the model for it to work (slice a frustum into two frustums, slice a sphere into multiple sections, etc) please let me know.
well, you can at least make a normal map out of the texture: [url]http://www.smart-page.net/smartnormal/fl10.htm[/url]
then open up the normal skin with ps and make it black and white (more white though) and throw it into the spec map slot (dont overwrite your skin though)
then export the model with the new exporter by nintoxicated...
There was someone in my 3D modeling classes that made a much better Enterprise. Unfortunately I don't have a way to get it, though....
@Sephiex: Go
Yes, but in Warcraft 3, you need to keep the poly count EXTREMELY low, like below 300. I wouldn't mind seeing your friend's model though, since Starcraft 2 can pus 4000-6000 polys on a single unit (technically warcraft 3 can too, but it lags something aweful).
EDIT: I've been thinking of completely remaking the model anyway, I'll hit this forum up when I do. Thanks for the link by the way.
Cool model, although I must say it in no way looks like any variation of the Enterprise I've ever seen. What reference were you using?
I was actually mixing some concepts.
I took the main body of the craft and the lower fuselage directly from the Stark Trek Model (you can see here http://www.startrekmovie.com/forums/showthread.php?p=220153). However, for the sake of Warcraft 3, I had to leave off those top top rectangular figures that are attached to the v-bracket coming from the lower fuselage, this is because I would nearly impossible to make an Air-to-Ground attack look realistic, with the projectile flying through the hull of the ship that fired it! Thus I decided to (here comes some extreme trekie hate) burrow from Star Wars and used Cannon like figures. The front cannon, consisting of one large single barrel placed on the bow of the ship, is the Air-to-Ground weapon. The two dual-pulse cannons of the left/right rear of the ship are the rapid burst Air-to-Air Weapons, I got this idea from the Millennium Falcon.