I was wondering if anyone knows how to or has modified the textures of the High Res unit warp in models to make the unit in the last frame of the warpin animation have a dark protoss texture. Is there a way to modify this in the data editor or does the model itself that has to be modified.
I believe that most of the Warp In models use their respective counterparts diffuse textures. For instance, the Zealot warp in uses the Zealot_Diffuse but you can double check in the cutscene editor using the model data tab.
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Formally Kinkycactus
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I was wondering if anyone knows how to or has modified the textures of the High Res unit warp in models to make the unit in the last frame of the warpin animation have a dark protoss texture. Is there a way to modify this in the data editor or does the model itself that has to be modified.
@michaelknives: Go
This can be done in the Data Editor using the Select Texture By Id method http://www.sc2mapster.com/forums/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/#posts
I believe that most of the Warp In models use their respective counterparts diffuse textures. For instance, the Zealot warp in uses the Zealot_Diffuse but you can double check in the cutscene editor using the model data tab.
Formally Kinkycactus