I've been working on this animation for a while and downloaded the m3 import/export plugins attempting to put it into SC 2. Then I get this error saying
"-Unknown Property: "scale" in $Editable_mesh:CATRigHub001"
Sometimes It wouldn't say Hub but spine instead. Same problem as it keeps me from exporting the animation.
This error brings me to line 3121 on MaxScript, (by the way I am completely new to this but I feel like I missed something so simple)
I greatly appreciate any help given to me and I'll try my best to understand,
Thank you.
[Edit]Figured it out, One of my limbs wasn't parented although connected by the CATRig you still have to parent them so they aren't floating about. Makes sense. However now I'm getting an error saying
"No + function for undefined" , no idea how to go about that one. xD Again any help is appreciated :)
Error brought me to line 2874 on the M3 Exporting MaxScript.
The CAT skinning nodes are considered as CATbone, not BoneGeometry or Bone. So you can't export them using the current version of M3 Plugins.
Use either bones or animate what you have using CAT and transfer the transformations to the identical bone system. Don't parent the bones because the script will take those parent nodes into consideration too and you will get the same errors.
I'm saying "transfer the transformations" because the bones need to have keyframes on them. Simple linking won't do the trick.
Just remember to skin the model to the bones, not the CATbones and remove the CAT system entirely. Although I think it should be skipped during the export. Hmm, try it then.
lmao, Well I copy/pasted the transform. The animation went through but she turned into a monster. I can fix that through time and patience. My export problem has been solved. Thank you again :)
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I've been working on this animation for a while and downloaded the m3 import/export plugins attempting to put it into SC 2. Then I get this error saying
"-Unknown Property: "scale" in $Editable_mesh:CATRigHub001"
Sometimes It wouldn't say Hub but spine instead. Same problem as it keeps me from exporting the animation.
This error brings me to line 3121 on MaxScript, (by the way I am completely new to this but I feel like I missed something so simple)
I greatly appreciate any help given to me and I'll try my best to understand,
Thank you.
[Edit]Figured it out, One of my limbs wasn't parented although connected by the CATRig you still have to parent them so they aren't floating about. Makes sense. However now I'm getting an error saying
"No + function for undefined" , no idea how to go about that one. xD Again any help is appreciated :)
Error brought me to line 2874 on the M3 Exporting MaxScript.
@Xaletor: Go
The CAT skinning nodes are considered as CATbone, not BoneGeometry or Bone. So you can't export them using the current version of M3 Plugins. Use either bones or animate what you have using CAT and transfer the transformations to the identical bone system. Don't parent the bones because the script will take those parent nodes into consideration too and you will get the same errors.
I'm saying "transfer the transformations" because the bones need to have keyframes on them. Simple linking won't do the trick.
@Leruster: Go
Oooh ok, I'll transfer the transformations then. Thanks a bunch :)
How would I go about transferring the transformation from CATbone to bone?
Just remember to skin the model to the bones, not the CATbones and remove the CAT system entirely. Although I think it should be skipped during the export. Hmm, try it then.
The export was successful! Thanks Leruster :D
The bones are attached to the skin but I have no animation to the bones.
How do I copy the CATrig to the bones transferring the transformation? xD
If I have to start the animation over so be it.
You can do a delicious copy-pasta of TRANSFORM in the Curve Editor from CATbone to Bone
lmao, Well I copy/pasted the transform. The animation went through but she turned into a monster. I can fix that through time and patience. My export problem has been solved. Thank you again :)