NanaKey's Icon tools are a group on atn files for Photoshop, it allows you to create all icons ((Unit/Wireframe/Shield01/Shield02/Shield03) ) in one step.
How to use:
In this mod, there is a black plane model which can give you an easy black background in SC2 Cutscene editor.
1) Preview your model in SC2 Cutscene editor before the black background, and make a screenshot for your model, square or nearly square will be good.
2) Save your screenshot, and draw it into Photoshop.
Or you can try any other ways, all we need is your model picture with black background.
3)In Photoshop, load the NanaKey_Tools_SC2IconTools.atn into your "Action" menu.
4) Run the "get Icon_Wireframe_Shields" action and all these pictures will be saven to your desktop.
5) Change the picture names to fit your model.
Yes, "other ways". Like setting cutscene background color to black. (It was hard to find the correct name of this option, cause it's named not-intuitively, now I don't remember it again. Something like "preview background", or something close).
And useful tool this is, thanks for sharing. Would save some time, especially if one need to create a shitton of icons.
The only thing is: different models require different grades of brightness/contrast/saturation changes. Can nanakey automatize this too? WIth some smart way to determine the amount of each modification.
NanaKey's Icon tools are a group on atn files for Photoshop, it allows you to create all icons ((Unit/Wireframe/Shield01/Shield02/Shield03) ) in one step.
How to use:
In this mod, there is a black plane model which can give you an easy black background in SC2 Cutscene editor.
1) Preview your model in SC2 Cutscene editor before the black background, and make a screenshot for your model, square or nearly square will be good. 2) Save your screenshot, and draw it into Photoshop.
Or you can try any other ways, all we need is your model picture with black background.
3)In Photoshop, load the NanaKey_Tools_SC2IconTools.atn into your "Action" menu. 4) Run the "get Icon_Wireframe_Shields" action and all these pictures will be saven to your desktop. 5) Change the picture names to fit your model.
Yes, "other ways". Like setting cutscene background color to black. (It was hard to find the correct name of this option, cause it's named not-intuitively, now I don't remember it again. Something like "preview background", or something close).
And useful tool this is, thanks for sharing. Would save some time, especially if one need to create a shitton of icons.
The only thing is: different models require different grades of brightness/contrast/saturation changes. Can nanakey automatize this too? WIth some smart way to determine the amount of each modification.
Hmm actually it's made by me. Some kinds like "Tom Clancy's H.A.W.X", it's "Tom Clancy's" but actually made in Ubisoft.
The atn for PS isn't so smart to add so many controllers, usually you can modify these icons in PS later.