I was trying out modeling and made a house and textured it. It looks fine and nice in 3ds but once placed into galaxy, it gets messed up. What was the problem??
Tried that already, definitely wasn't the lightings fault. Changing the material type somehow fixed it so I'm just settling for having the inside walls as a seperate model to use a seperate texture. Gonna have to figure out how blizzard can have different textures on a model depending on the texture set.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I was trying out modeling and made a house and textured it. It looks fine and nice in 3ds but once placed into galaxy, it gets messed up. What was the problem??
Solution : Not use multi/sub layer material =/
I have the same problem...
What do you mean by multi/sub layer material?
Could be as simple as the lighting in the level, try adjusting your lighting.
Tried that already, definitely wasn't the lightings fault. Changing the material type somehow fixed it so I'm just settling for having the inside walls as a seperate model to use a seperate texture. Gonna have to figure out how blizzard can have different textures on a model depending on the texture set.