If it shows right on preview, but looks fucked after being commited, there's something about texture export. Try to manually export the model (don't forget use mopac paths checkbox), then import textures to inner Assets/Textures path, save map, import model.
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I am making a custom unit using art tools.
I have been able to get a ribbon to show a trail, but the image alpha I want is not showing, it is just a white box.
I have adhered to the Sc2 art tools documentation to the best of my knowledge.
I am using a diffuse starcraft 2 color with an alpha mask based on the texture I want.
It shows up correctly in the cut scene editor preview but not when commited.
I can provide further details if needed.
Thanks
There are several reasons can cause that result, I suggest you upload that max file or show some screenshots.
1)Check if you used the Opaque as the blend mode, but didn't add the Alpha test Threshold 1255;
2)Check if you used a bitmap as the alpha map but didn't choose the right Channel for it (R/G/B/A);
3)Check if you used A channel of the bitmap for alpha map but the bitmap has only 24bits.
If it shows right on preview, but looks fucked after being commited, there's something about texture export. Try to manually export the model (don't forget use mopac paths checkbox), then import textures to inner Assets/Textures path, save map, import model.