What's a custom race without custom assets! We need our artists and designers to help us create an awesome looking race. The overall "theme" of the race is clunky-looking, rusty, robots. We're going to post a To-do list below, and update it as necessary. We understand that making art is a potentially time consuming task, but we ask that each artist we have would contribute at least something, no matter how small. The most important task will be to create 3d models for the race, although button icons will be a nice addition. When you complete an asset, just post it here! You will have credit for your work. Just post here saying what piece of art you will make, and post the result when you are finished.
Rules/Guidelines
Make sure you have all the proper animations (You can look at other sc2 units for reference)
Make sure you add some attachment points for our data editors to use (Again, take a look at the normal sc2 units for reference)
If you want to make a certain model, post about it here so we can mark it as "in progress". This will prevent people from working on the same thing
To-Do List
*This list will be updated regularly * *Also note that each unit will also need a button *
Worker Unit [Not Started]
Small, clunky robot, 2 ‘claws’ in front
Scout Drone [Not Started]
Small robot, something like an Automaton with a weapon
S.C.U. (Standard Combat Unit) [Not Started]
Relatively large (around stalker in size) round, 2 cannons (one on each side). Somewhat similar to an immortal but with a different body and thinner cannons.
Clanker [Not Started]
Circular and bulky robot, well-protected (It will be a very defensive unit, so it should have some armor)
Town Hall Building [Not Started]
Use your imagination :D It should fit the theme of the race- rusty, old, robots
The SCU makes me think of the turrets from portal...
I can do some concept art if you would like. Ideas are popping in my head just thinking about this.
EDIT: I've actually gone ahead and began some concept art I'll try to get up later.
My first was the SCU. What I have is something like an egg with treads on the sides of the base. The upper portion of the main body is able to rotate and has 'arms' sticking out of it which hold the laser rifles. When merging, I have this idea it breaks open and places itself over the other unit.
My next one was the scout, taking a lot of inspiration from the geth of Mass Effect. It isa tall, skinny, and flexible body shaded a dark color and held up by a single, nimble wheel. A single laser cannon sticks off its side on a ball-hing, allowing it free movement. It also has a sort of 'head' with a light on it for illuminating areas.
The next one was the drill-truck from the test map. It is like a giant six-wheeled tractor trailer. The cab has no windows or anything, instead splitting into two mechanical arms. One ends in a masive drill which attacks, and the other is a claw-hand which rips off pieces and throws them back into a grinder behind the cab.
Finally, I decided to do a walker for a concept of a T3 unit. It is hard for me to explain, so I'll just scan that one when I get the chance.
I'm a 3D artist and am capable of doing Animations and UVW maps too.
I suck at coming up with creative things, so concepts are out of question. I Thought about unit designs, such as Builder units and how buildings in the progress of being built look like, but i can't seem to come up with something concrete.
However i'd love to contribute to this project.. IF! it gets it's own solo campaign.
Therefore alot more units than stated would be needed. Give me the concepts and i'll gladly turn them into 3d Models with animations(As far as i'm able to.)
I Am using 3d studio max 2011 with a student license, so commercial is out of the question - anything else -> i'd love to help. License runs out in 2 years, so there's a lot of time to work on this project!
And as for the worker? I'm really at a loss there. If anyone else as any ideas, feel free to throw them out here.
The blueprint idea for the worker is not much different from an scv. Basically something with 2 claws. I think we can avoid cubic concepts. I see them in between scvs and probes.
Your scout concept is nice. And your SCU looks like those Portal guns. Your walker concept looks a like awkward, no offense, we can work on it. The blueprint idea is more like the Goliath, with only 2 legs.
With the SCU the guns look rather crude, try adding a bit of a curve between the attachement and the barrel? I would also remove the symmetry of the treads.
I dont like your scout concept but that is just my opinion although the unicycle part has merit. Maybe make it less maggot like? Consider making the head light and gun a single entity with the bulk being further back on the unit?
With your concept it looks rather long and hardly mobile. With the drillbot I do not know who came up with that name. I personally was thinking long large sharp (front and back) curving claws with a smaller part connecting them to the main unit and crushing spiked drums for a mouth and the whole unit being more vertial than horizontal. Also why use wheels when you can use treads or legs (you are in the space age after all).
With the walker go back to the drawing board because it looks unnecessarily block like. Consider making the back legs go up over and round to the back with shorter t-rex like front legs. Make the hind smokestacks look like big pipes with curved smaller pipes feeding into it and give them a backwards curve at the top. Also consider giving the whole lower body a curved taper to the front. With the upper body maybe make it triangular with almost spider eye like lights, the guns being in parallel attached to the front (able to point up, middle and down) and forward facing mortars/missile launchers on the far top.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I'll try and sharpen them up...
It's sorta redundant to say "no offense, but your handwriting is awful", so i'll just say that that's the best way to put it.
Hello. I'm new here (but I have been lurking on these threads for quite a while), but, basically, I would like to contribute to this project by giving some concept art for others to use.
The first concept I've done is the worker. It has more of a Wall-E goes Frankenstein kind of feel to it, with which I think is very appropriate for this race which is based of machines that are built from scrap parts. I tried to give it a rough kind of feel, but I feel like my drawing skills are not what they used to be.
That's very nice, but its sorta confusing with just black and white. Its still a good concept art, though. I'l work on digitization (not that we'll need it)
@Cookies12100: I don't feel it fits SC2. Its too cartoonish. Its really what you said, Wall-e goes Frankenstein, but its not that they're made of scraps. They can salvage scraps to get resources, that's different.
@Cookies12100: I don't feel it fits SC2. Its too cartoonish. Its really what you said, Wall-e goes Frankenstein, but its not that they're made of scraps. They can salvage scraps to get resources, that's different.
Could I have some suggestions please? I would like to contribute and if my style is too cartoony then I'll change.
EDIT: I noticed they could use scraps, so I concluded that they reused parts. Otherwise I assume they melt them down again into minerals.
The reason why I went wheels was because I wanted to give them a gritty and realalistic feel. And I was thinking of the Scarab from Halo and the AT-AT while coming up with the walker.
I mean, it is just how I feel it should be: The small, lower tier units, should have wheels and treads. They are much more cost effective than legs and the unit would be better balanced at all times.
Walkers would have the advantage like seen in the collosi; big and able to climb over terrain and blockades. But theyh would be pricier to make and reserved as tier 3 units, in my mind.
And yeah, I know my hand writting sucks... I'll try to redesign the scout.
@Cookies12100: Just think more of real life needs, specially for the arms/claws. Look at the SCV, it needs to gather resources, repair and build structures, using its 2 arms, and we can see that. Its also good to keep in mind that SC2 models are simple, they're not full of small details, pointy stuff or anything like that. Even units or structures you would expect to be much more complex are simple in their designs and details.
@AtikLYar: I just thought some of those Castanar dissection arms would be great for the Detector/fixer unit. I can imagine them hanging from a flyer unit, repairing units on the battlefield. Or maybe one of those vehicle assembler arms you can see when you steal the Odin. You can find both in the doodads models list.
Community Project #2
Art
What's a custom race without custom assets! We need our artists and designers to help us create an awesome looking race. The overall "theme" of the race is clunky-looking, rusty, robots. We're going to post a To-do list below, and update it as necessary. We understand that making art is a potentially time consuming task, but we ask that each artist we have would contribute at least something, no matter how small. The most important task will be to create 3d models for the race, although button icons will be a nice addition. When you complete an asset, just post it here! You will have credit for your work. Just post here saying what piece of art you will make, and post the result when you are finished.
Rules/Guidelines
To-Do List
*This list will be updated regularly *
*Also note that each unit will also need a button *
The SCU makes me think of the turrets from portal...
I can do some concept art if you would like. Ideas are popping in my head just thinking about this.
EDIT: I've actually gone ahead and began some concept art I'll try to get up later.
My first was the SCU. What I have is something like an egg with treads on the sides of the base. The upper portion of the main body is able to rotate and has 'arms' sticking out of it which hold the laser rifles. When merging, I have this idea it breaks open and places itself over the other unit.
My next one was the scout, taking a lot of inspiration from the geth of Mass Effect. It isa tall, skinny, and flexible body shaded a dark color and held up by a single, nimble wheel. A single laser cannon sticks off its side on a ball-hing, allowing it free movement. It also has a sort of 'head' with a light on it for illuminating areas.
The next one was the drill-truck from the test map. It is like a giant six-wheeled tractor trailer. The cab has no windows or anything, instead splitting into two mechanical arms. One ends in a masive drill which attacks, and the other is a claw-hand which rips off pieces and throws them back into a grinder behind the cab.
Finally, I decided to do a walker for a concept of a T3 unit. It is hard for me to explain, so I'll just scan that one when I get the chance.
Hey all!
I'm a 3D artist and am capable of doing Animations and UVW maps too.
I suck at coming up with creative things, so concepts are out of question. I Thought about unit designs, such as Builder units and how buildings in the progress of being built look like, but i can't seem to come up with something concrete.
However i'd love to contribute to this project.. IF! it gets it's own solo campaign.
Therefore alot more units than stated would be needed. Give me the concepts and i'll gladly turn them into 3d Models with animations(As far as i'm able to.)
I Am using 3d studio max 2011 with a student license, so commercial is out of the question - anything else -> i'd love to help. License runs out in 2 years, so there's a lot of time to work on this project!
@AtikLyar and Afinda: Looks like you 2 can work on this project's models together. I will love to see some of these ideas ready to be tested in game.
Other than standard attack animations? I don't think so. There is talk of a flying repair unit who may outstretch its arms like a spine crawler...
And as for the worker? I'm really at a loss there. If anyone else as any ideas, feel free to throw them out here.
Okay, decided to just post my concepts here:
SCU: http://s1086.photobucket.com/albums/j460/Logan_Emery/?action=view¤t=Logansart0012.jpg
Scout: http://s1086.photobucket.com/albums/j460/Logan_Emery/?action=view¤t=Logansart001.jpg
Drillbot: http://s1086.photobucket.com/albums/j460/Logan_Emery/?action=view¤t=Logansart002.jpg
Walker: http://s1086.photobucket.com/albums/j460/Logan_Emery/?action=view¤t=Logansart003.jpg
The blueprint idea for the worker is not much different from an scv. Basically something with 2 claws. I think we can avoid cubic concepts. I see them in between scvs and probes.
Your scout concept is nice. And your SCU looks like those Portal guns. Your walker concept looks a like awkward, no offense, we can work on it. The blueprint idea is more like the Goliath, with only 2 legs.
Yeah, the walker was kind of wierd. I was thinking "walking aircraft carrier" when I drew it; huge and intimidating.
Reading about the SCU made me immediately think of the turrets from portal, which is why it ressembles them, I guess.
DRIVING PENIS!
With the SCU the guns look rather crude, try adding a bit of a curve between the attachement and the barrel? I would also remove the symmetry of the treads.
I dont like your scout concept but that is just my opinion although the unicycle part has merit. Maybe make it less maggot like? Consider making the head light and gun a single entity with the bulk being further back on the unit?
With your concept it looks rather long and hardly mobile. With the drillbot I do not know who came up with that name. I personally was thinking long large sharp (front and back) curving claws with a smaller part connecting them to the main unit and crushing spiked drums for a mouth and the whole unit being more vertial than horizontal. Also why use wheels when you can use treads or legs (you are in the space age after all).
With the walker go back to the drawing board because it looks unnecessarily block like. Consider making the back legs go up over and round to the back with shorter t-rex like front legs. Make the hind smokestacks look like big pipes with curved smaller pipes feeding into it and give them a backwards curve at the top. Also consider giving the whole lower body a curved taper to the front. With the upper body maybe make it triangular with almost spider eye like lights, the guns being in parallel attached to the front (able to point up, middle and down) and forward facing mortars/missile launchers on the far top.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hello. I'm new here (but I have been lurking on these threads for quite a while), but, basically, I would like to contribute to this project by giving some concept art for others to use.
The first concept I've done is the worker. It has more of a Wall-E goes Frankenstein kind of feel to it, with which I think is very appropriate for this race which is based of machines that are built from scrap parts. I tried to give it a rough kind of feel, but I feel like my drawing skills are not what they used to be.
Link
If anyone has any suggestions/critiques for the drawing, all of you feel free to comment.
@AtikLYar: Go
Wow! Those concepts look really great. Keep up the good work, guys!
@Cookies12100: I don't feel it fits SC2. Its too cartoonish. Its really what you said, Wall-e goes Frankenstein, but its not that they're made of scraps. They can salvage scraps to get resources, that's different.
@AtikLYar:
The walker looks familiar.....
http://starwars.wikia.com/wiki/All_Terrain_Scout_Transport + http://starwars.wikia.com/wiki/ATAT
Could I have some suggestions please? I would like to contribute and if my style is too cartoony then I'll change.
EDIT: I noticed they could use scraps, so I concluded that they reused parts. Otherwise I assume they melt them down again into minerals.
The reason why I went wheels was because I wanted to give them a gritty and realalistic feel. And I was thinking of the Scarab from Halo and the AT-AT while coming up with the walker.
I mean, it is just how I feel it should be: The small, lower tier units, should have wheels and treads. They are much more cost effective than legs and the unit would be better balanced at all times.
Walkers would have the advantage like seen in the collosi; big and able to climb over terrain and blockades. But theyh would be pricier to make and reserved as tier 3 units, in my mind.
And yeah, I know my hand writting sucks... I'll try to redesign the scout.
@Cookies12100: Just think more of real life needs, specially for the arms/claws. Look at the SCV, it needs to gather resources, repair and build structures, using its 2 arms, and we can see that. Its also good to keep in mind that SC2 models are simple, they're not full of small details, pointy stuff or anything like that. Even units or structures you would expect to be much more complex are simple in their designs and details.
@AtikLYar: I just thought some of those Castanar dissection arms would be great for the Detector/fixer unit. I can imagine them hanging from a flyer unit, repairing units on the battlefield. Or maybe one of those vehicle assembler arms you can see when you steal the Odin. You can find both in the doodads models list.