Hi.
Using the M3 tools i imported model to 3d studio (2010) just fine. After doing some stuff (or even not), i tried to export it back. It works, if i don't have "Material type: Terrain (Null)" in materials. If i do, it crash with error:
Export failed!
-- Unknown property: "name" in init()
Is there something i can do, if i really need terrain on my model?
But i need exact match with terrain. There is no way to get current (at point) UV position of terrain.
Edit:
after some investigating, i know where exception is raising. It is a line in "M3E_MODL.Write": M3E_WriteRef bitStream modl.TER #TER_
Anyway, bug is in other place. Still digging...
Edit:
creating small stack trace :P (higher is deeper) M3E_LAYR.Write: M3E_WriteRef bitStream layr.name #CHAR (this "layr" has no properties!) M3E_Ter.Write: M3E_WriteRef bitStream ter.map #LAYR flags:22 M3E_MODL.Write: M3E_WriteRef bitStream modl.TER #TER_
You can apply terrain textures to models without using the terrain material type. Just use the normal sc2 bitmap.
But i need exact match with terrain. There is no way to get current (at point) UV position of terrain.
Edit: after some investigating, i know where exception is raising. It is a line in "M3E_MODL.Write":
M3E_WriteRef bitStream modl.TER #TER_
Anyway, bug is in other place. Still digging...
Edit: creating small stack trace :P (higher is deeper)
M3E_LAYR.Write: M3E_WriteRef bitStream layr.name #CHAR (this "layr" has no properties!)
M3E_Ter.Write: M3E_WriteRef bitStream ter.map #LAYR flags:22M3E_MODL.Write: M3E_WriteRef bitStream modl.TER #TER_
got this! :)
diff: