I totally get where you are coming from. I released a ton of stuff I would have rather kept for my own project, now when people see them in it they'll be like "oh yeah it's cool but it's not new". Not to mention when you put so much work into something knowing that later on (If Blizz stops dragging their feet) you could get some of that time paid back to you.
However there is also the fan factor. This is where I caved and released almost everything I made. I say you just gotta be strong with the stuff you plan on using for projects and such, otherwise it drastically loses value. Plus you seem to have some really high quality stuff that is definitely worth something you deserve a little compensation for it.
Don't worry Ghost I'm giving you credit in my mod and if blizzard makes the marketplace and I profit from the mod then I will give you a cut... I'm using 5 or 6 of your models :3
texturing is definitly my favorite part of modeling, its a shame most people play on low settings and don't get to apreciate all the work that goes into it :(
I like to render out a high-poly and low-poly AO pass and multiply them together, you get all the small details and some nice crisp edges on the harder angles. Color tweaking can always be a little tricky, I find I usally go overkill on adjustment layers x_x
I recently started playing around with different styles of colored specular maps and got some pretty decent results:
Diffuse with Sat and vibrance enchancement vs white
Green Tinted:
:3 awesome starship troopers models... it's too bad they are copyrighted and can't be used on battle net :(
I've really been ramping up this past week, here's another couple of my latest models. No normal maps or animations yet, and the team color isn't ready either.
Thanks for likes! I'm considering releasing these models in a mod and have it available to use (eventually). What I hope is to allow access to everything available within my mod, but also prevent modification or redistribution. The biggest issue right now is mod security, and I'm hoping that Blizzard can do something about locking or encrypting mods. Even if it's not 100% fool proof, any type of security is still better than the open-door system that's in place right now.
Cool WIP, but please tell me that Twilight(as i remember its called Twilight), my little pony won't be on the final version XD. Do you plan to make Structures too? I would like to see a Temple of the Damned.
I've really been ramping up this past week, here's another couple of my latest models. No normal maps or animations yet, and the team color isn't ready either.
Thanks for likes! I'm considering releasing these models in a mod and have it available to use (eventually). What I hope is to allow access to everything available within my mod, but also prevent modification or redistribution. The biggest issue right now is mod security, and I'm hoping that Blizzard can do something about locking or encrypting mods. Even if it's not 100% fool proof, any type of security is still better than the open-door system that's in place right now.
Thanks for likes! I'm considering releasing these models in a mod and have it available to use (eventually). What I hope is to allow access to everything available within my mod, but also prevent modification or redistribution. The biggest issue right now is mod security, and I'm hoping that Blizzard can do something about locking or encrypting mods. Even if it's not 100% fool proof, any type of security is still better than the open-door system that's in place right now.
No hurries imo, as long as you're still working on it and have the motivation to continue working on it without releasing anything you should wait with the release, the more there is in it the more epic it will be once it's released :)
You should also definitely launch a map before you release the mod in my opinion.
I've been busy with RL work for the past few months, but things are starting to wind down so I'm picking back up on model production.
Next unit I'm working on are Skeleton Archers. I'll be making two variations, one that uses the basic Skeleton Archer model, and one based on unused concept art by Samwise.
I've been contemplating expanding the Scourge as its own faction, in a darker post-Warcraft 2 alternate universe. I might not add the Dreadlords because they're demonic in nature, and I'm planning on making this new Scourge more classic Undead. Dreadlords would be replaced with Blood Princes, a San'layn/Darkfallen hero. They would fill the vampire archetypes and be a mix of Dread Lord and Blood Mage.
Here's the update on the Skeleton Archer. This is the 'elite' version, with clothing. It's based off of this concept piece by Samwise. This is still a work in progress.
Sick !!!
@Triceron: Go
nice, i want to see wc2 put into 3D. Thats why i am working on it, and you do quality remake of the units from the area.
Triceron y u no work for a game company???
Seriously, those are perfect. Will we be able to play WC2 on SC2?
Don't worry Ghost I'm giving you credit in my mod and if blizzard makes the marketplace and I profit from the mod then I will give you a cut... I'm using 5 or 6 of your models :3
:3 awesome starship troopers models... it's too bad they are copyrighted and can't be used on battle net :(
I've really been ramping up this past week, here's another couple of my latest models. No normal maps or animations yet, and the team color isn't ready either.
Thanks for likes! I'm considering releasing these models in a mod and have it available to use (eventually). What I hope is to allow access to everything available within my mod, but also prevent modification or redistribution. The biggest issue right now is mod security, and I'm hoping that Blizzard can do something about locking or encrypting mods. Even if it's not 100% fool proof, any type of security is still better than the open-door system that's in place right now.
@Triceron: Go
Both look great. Now make my dragon... thats a big part haha.
And a warcraft 2 Deathwing.
@Triceron: Go
Cool WIP, but please tell me that Twilight(as i remember its called Twilight), my little pony won't be on the final version XD. Do you plan to make Structures too? I would like to see a Temple of the Damned.
I love you just for that pony reference.
The model is excellent, ofc, too.
Please, god, let me use that Rifleman model for my map!
PLEASE!!!!!
@Stealthsam: Go
I think you should ask Triceron rather than god but who knows ;)
Its been a long time you posted. Any news about these fantastic models?
No hurries imo, as long as you're still working on it and have the motivation to continue working on it without releasing anything you should wait with the release, the more there is in it the more epic it will be once it's released :)
You should also definitely launch a map before you release the mod in my opinion.
You should join forces with the Wacraft mod guys.
I've been busy with RL work for the past few months, but things are starting to wind down so I'm picking back up on model production.
Next unit I'm working on are Skeleton Archers. I'll be making two variations, one that uses the basic Skeleton Archer model, and one based on unused concept art by Samwise.
Could you do the beta WC3 dreadlords?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I've been contemplating expanding the Scourge as its own faction, in a darker post-Warcraft 2 alternate universe. I might not add the Dreadlords because they're demonic in nature, and I'm planning on making this new Scourge more classic Undead. Dreadlords would be replaced with Blood Princes, a San'layn/Darkfallen hero. They would fill the vampire archetypes and be a mix of Dread Lord and Blood Mage.
Here's the update on the Skeleton Archer. This is the 'elite' version, with clothing. It's based off of this concept piece by Samwise. This is still a work in progress.
I would like to see an Ogre mage from War2, since it was my favourite units.
There are going to be ogre mercs in Blizzard All Stars, I'm planning on using those or removing the space-bits if they don't have classic versions.
Post 100!
I've been playing around with Startools. Here's a test with physics!