The longest blades I think should be slightly curved towards the front, The texture on the zeppelin should be cloth like and perhaps the team color a bit stronger.
That slime looks pretty good, but the movement is really jerky... you should check out the motion curves editor and play around a bit to make it a bit smoother IMO. Nice zeppelin. ;)
Hi :)
These models are awesome: D I'd have a small request to you if you could put these models, the mdx? ew tell me how I can throw them into the Warcraft 3 editor ? Many thanks in advance: D
Blizzard just need to hire you to make some new warcraft game with these models and quality to bring us all to the real skilled micro oriented games that war3 offered unlike sc2 which btw is dying in non-pro melee.
I've been taking a bit of a break, waiting for the Warcraft 3 Orc hero models to arrive. I did some touch ups on a couple units
For the Gnoll, I cleaned up some of the textures and lines, and added a bit more shading to pop out his features. He still needs a weapon and armor options down the line.
I redid the hair for the Troll. I was never happy with the original mohawk, this one is a lot closer to what I originally had in mind. Also fixed a bit of his animations, mainly the hand issue for his attack. I want to revisit the bracers and axes some time.
This may seem like a less usual request but could you do some work with ship models? I noticed that aside from oversized WoW ship models (with textures that aren't starcraftized), there are no ship models for StarCraft 2. Could you export WC3 ship models into sc2 or modify WoW ones to make them more compatible with SC2?
I've been taking a bit of a break, waiting for the Warcraft 3 Orc hero models to arrive. I did some touch ups on a couple units
For the Gnoll, I cleaned up some of the textures and lines, and added a bit more shading to pop out his features. He still needs a weapon and armor options down the line.
I redid the hair for the Troll. I was never happy with the original mohawk, this one is a lot closer to what I originally had in mind. Also fixed a bit of his animations, mainly the hand issue for his attack. I want to revisit the bracers and axes some time.
Hi Triceron, this post is nearly a year old, wondering if you are still working on this?
Can you share the secret of this awesome texturing ?
The techniques I use are similar to the DOTA2 texturing and character art guides, which you can find on Valve's steam workshop.
The methods involve creating a high resolution mesh, which you can make in Zbrush/Sculptris/Mudbox, then baking out multiple maps as overlays, and then finish up with a bit of handpainted love. I also use a lot of reference to hit a certain look, usually stuff from WoW or now Heroes of the Storm since I finally got the client.
References are key to good art IMO. It's always easier to create something when you know the end result you're aiming for, not just relying on imagination and trial-and-error. Before I start a model, I usually sketch out a quick concept and block out rough shapes of what I want to make. Sometimes I collage it from multiple reference pictures, just to get an idea of what I need to make. The stronger the concept you have, the better your end result will be. Removing the guess work makes modelling (and texturing) a hundred times easier.
As for updates, I've been working on a couple things ever so slowly, and I have a backlog of stuff I haven't put up here. I've mostly been trying to break down Heroes of the Storm models, and I'm contemplating updating some older models to fit the style better.
Felt like making something new this week, so took some time to crunch out new models.
And a WiP on a new slime model. Thanks to Zolden for help with the shader!
@Triceron: Go
mmm, those colors of zeppelin, nice!
@Triceron: Go
not diggin the zeppelin fully
The longest blades I think should be slightly curved towards the front, The texture on the zeppelin should be cloth like and perhaps the team color a bit stronger.
But glad your making the zepplin, looks cool.
Awesome as always.
That slime looks pretty good, but the movement is really jerky... you should check out the motion curves editor and play around a bit to make it a bit smoother IMO. Nice zeppelin. ;)
Hi :) These models are awesome: D I'd have a small request to you if you could put these models, the mdx? ew tell me how I can throw them into the Warcraft 3 editor ? Many thanks in advance: D
Very nice shader on the slime :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
You are the hero Triceron
@Triceron: Go
Not bad but I say it needs a texture option for moving textures like the SC2 waterfall.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Holy cow, just saw this, and I thought the first one was already amazing!!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Blizzard just need to hire you to make some new warcraft game with these models and quality to bring us all to the real skilled micro oriented games that war3 offered unlike sc2 which btw is dying in non-pro melee.
I've been taking a bit of a break, waiting for the Warcraft 3 Orc hero models to arrive. I did some touch ups on a couple units
For the Gnoll, I cleaned up some of the textures and lines, and added a bit more shading to pop out his features. He still needs a weapon and armor options down the line.
I redid the hair for the Troll. I was never happy with the original mohawk, this one is a lot closer to what I originally had in mind. Also fixed a bit of his animations, mainly the hand issue for his attack. I want to revisit the bracers and axes some time.
Cool! So bright and charismatic!
This may seem like a less usual request but could you do some work with ship models? I noticed that aside from oversized WoW ship models (with textures that aren't starcraftized), there are no ship models for StarCraft 2. Could you export WC3 ship models into sc2 or modify WoW ones to make them more compatible with SC2?
Hey, Any news Triceron? We eagerly waiting and the last update was five months ago :S
hi are u still working on it ? woud love to see more :)
Hi Triceron, this post is nearly a year old, wondering if you are still working on this?
Can you share the secret of this awesome texturing ?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
simple, hard work and using professional tools and knowledge to make stylistic work.
not some shitty work like reusing texture from sc2 or using other Blizz games models and slap some normals and speculars..
@TwoDie: Go
Yeah, some people have all the skills, like Triceron, some have a few, and some have none...
Well, I surely need to work on my texturing skills if I ever want to achieve that ...
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
The techniques I use are similar to the DOTA2 texturing and character art guides, which you can find on Valve's steam workshop.
The methods involve creating a high resolution mesh, which you can make in Zbrush/Sculptris/Mudbox, then baking out multiple maps as overlays, and then finish up with a bit of handpainted love. I also use a lot of reference to hit a certain look, usually stuff from WoW or now Heroes of the Storm since I finally got the client.
References are key to good art IMO. It's always easier to create something when you know the end result you're aiming for, not just relying on imagination and trial-and-error. Before I start a model, I usually sketch out a quick concept and block out rough shapes of what I want to make. Sometimes I collage it from multiple reference pictures, just to get an idea of what I need to make. The stronger the concept you have, the better your end result will be. Removing the guess work makes modelling (and texturing) a hundred times easier.
As for updates, I've been working on a couple things ever so slowly, and I have a backlog of stuff I haven't put up here. I've mostly been trying to break down Heroes of the Storm models, and I'm contemplating updating some older models to fit the style better.