I am looking a way how to get a 3D models from World of Warcraft or Starcarft 1/2, so i can practice my modeling and texturing skill.Do you guys have or know some way to get this?
Do not open threads without using the search function... there are tutorials on how to export models form wow, have a look at the art assets section and m3 im/exporter
Ya so uh, welcome to SC2Mapster! Do what they said though. There are threads about this kind of stuff everywhere on this site, all you have to do is look for it. Sorry about your not so warm welcome.
i have some structure model from wow in objk format, and i need somebody export me it. If i send you them, would you make export them to .m3 and you can practice them too?
why don't you export it as .m3 directly from the wow model viewer? I am currently converting tons of wow props etc. myself, just takes a few seconds to do it with the model viewer, and if you would like to import it to 3ds max it is no problem with the import script
I read on another thread that they're stored in a format which can be exported to .obj. (I assume using wow model viewer? Maybe there's a separate converter around somewhere) You then import the obj file using 3ds max, as per http://www.galaxywiki.net/How_to_make_StarCraft_II_Assets and make sure the textures are applied correctly. Then export as m3.
yeah first of all, all of the structures in .wmo files originaly, and i know it need 3ds mx. I have the student program, so i have the 3ds max 2010 too. I did what the tutorial said, but when i import the model to starcraft 2, it doesn't show anything, just that is a model (no white ball or untextured form)
yeah first of all, all of the structures in .wmo files originaly, and i know it need 3ds mx. I have the student program, so i have the 3ds max 2010 too. I did what the tutorial said, but when i import the model to starcraft 2, it doesn't show anything, just that is a model (no white ball or untextured form)
It's probably not scaled to SC2's sizings. Scale it down, either in the editor or in 3ds max. (sc2 units are about 1/100th thesize of wow units, If I recall correctly.)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am looking a way how to get a 3D models from World of Warcraft or Starcarft 1/2, so i can practice my modeling and texturing skill.Do you guys have or know some way to get this?
Do not open threads without using the search function... there are tutorials on how to export models form wow, have a look at the art assets section and m3 im/exporter
There is also a topic full of WoW models ready to import.
And there was a thred about this right on the first page...
@Shapsa: Go
Ya so uh, welcome to SC2Mapster! Do what they said though. There are threads about this kind of stuff everywhere on this site, all you have to do is look for it. Sorry about your not so warm welcome.
Great to be back and part of the community again!
i have some structure model from wow in objk format, and i need somebody export me it. If i send you them, would you make export them to .m3 and you can practice them too?
why don't you export it as .m3 directly from the wow model viewer? I am currently converting tons of wow props etc. myself, just takes a few seconds to do it with the model viewer, and if you would like to import it to 3ds max it is no problem with the import script
The thing is, most of the buildings are saved as .ogg files, which can't be exported as .m3
.ogg files are sound files, I'd be highly surprised if blizzard used them for building models in WoW.
I could have sworn that was where the buildings were. I even told that to someone on Wowhead and he found the building he wanted easily.
But I am positive they are stored in a way that prevents them from being turned into .m3 without 3DSmax.
I read on another thread that they're stored in a format which can be exported to .obj. (I assume using wow model viewer? Maybe there's a separate converter around somewhere) You then import the obj file using 3ds max, as per http://www.galaxywiki.net/How_to_make_StarCraft_II_Assets and make sure the textures are applied correctly. Then export as m3.
Yeah, the obj part is correct.
The ultimate problem there is that you need 3ds max...
You can get max student edition for free, download size is the only problem, and that's not a problem for many people.
Mind telling me any limitations that using it would pose?
I have a few ideas that I would like to have it for.
It's all explained here http://www.galaxywiki.net/How_to_make_StarCraft_II_Assets#What_You_Need D:
yeah first of all, all of the structures in .wmo files originaly, and i know it need 3ds mx. I have the student program, so i have the 3ds max 2010 too. I did what the tutorial said, but when i import the model to starcraft 2, it doesn't show anything, just that is a model (no white ball or untextured form)
It's probably not scaled to SC2's sizings. Scale it down, either in the editor or in 3ds max. (sc2 units are about 1/100th thesize of wow units, If I recall correctly.)