Hey guys, I'm just trying to edit this awesome Vindicator model so it's texture paths fits my desired ones (just a retexture made by Thrikodias long ago so it looks like a Dark Vindicator). The problem is that, when I import it in Blender, the model itself and the bones get messed. I'd like to know why and if there's a solution for my problem.
The model was made with the inoffical 3ds max plugin and seems to use an exotic modelling technique. Making that exotic corner cases work in Blender is timeconsuming and not really woth it.
However you can use the python scripts that come with the m3addon to archive your goal. You just have to do the following:
Uninstall Python 2 if you have it installed
Install Python 3.x
Go with the explorer to the location of the m3addon
drag and drop the the m3 file on the m3ToXml.py file
A file will be genreated called <old model name>.xml
Open that file in a proper text editor like Notepad Plus Plus
Search for the texture paths and replace them with whatever you want
Rename the xml file to for example myNewName.m3.xml (otherwise you will lose original at next step)
drag and drop the xml file on the xmlToM3.py script
OMG thank you really much, I got it working, saving this in bookmarks for the future if I have a problem. Could you please tell my (if you know about it) why, if I import a death model to Blender for changing it's textures, particle systems get meshed? Shal I use this exact method for archiving so?
Some death models work some (human based) death models don't because the addon doesn't import physical joints yet. It's not so that deth models have generally broken particle systems, but the particle system import/export isn't 100% yet so I guess there can be an error.
Also I hope that you already know the technique "Select texture by Id" (just search for it) as it works for most cases. It can save map size if you are just retexturing existing models.
If you don't like texture select with ID and can't import a model into blender you can always hex edit the model. You just search for .dds and change a letter or two in the textures name. Then name your custom texture the same name, and voila. You can't add letters or number, only overwrite, because it will generally just end up corrupting the model.
Hey guys, I'm just trying to edit this awesome Vindicator model so it's texture paths fits my desired ones (just a retexture made by Thrikodias long ago so it looks like a Dark Vindicator). The problem is that, when I import it in Blender, the model itself and the bones get messed. I'd like to know why and if there's a solution for my problem.
BUMP
@TheSC2Maniac: Go
The model was made with the inoffical 3ds max plugin and seems to use an exotic modelling technique. Making that exotic corner cases work in Blender is timeconsuming and not really woth it.
However you can use the python scripts that come with the m3addon to archive your goal. You just have to do the following:
@println: Go
OMG thank you really much, I got it working, saving this in bookmarks for the future if I have a problem. Could you please tell my (if you know about it) why, if I import a death model to Blender for changing it's textures, particle systems get meshed? Shal I use this exact method for archiving so?
@TheSC2Maniac: Go
Some death models work some (human based) death models don't because the addon doesn't import physical joints yet. It's not so that deth models have generally broken particle systems, but the particle system import/export isn't 100% yet so I guess there can be an error.
Also I hope that you already know the technique "Select texture by Id" (just search for it) as it works for most cases. It can save map size if you are just retexturing existing models.
@TheSC2Maniac: Go
If you don't like texture select with ID and can't import a model into blender you can always hex edit the model. You just search for .dds and change a letter or two in the textures name. Then name your custom texture the same name, and voila. You can't add letters or number, only overwrite, because it will generally just end up corrupting the model.
@JacktheArcher: Go
I tried that but I always failed and I prefer having my own custom names, not only changing 1 or 2 letters. But thank you.