I have a Model which has many hidden meshes for there clothing i was wondering if anyone knows of a way to only display active meshes when the cloak behavior is added.
Currently when cloaked all meshes become visible but i would only like the ones currently shown to be visible.
As far as i know 2 sided must be enabled for the cloak to get added but is there a way to add a alpha mask that hides the mesh from the cloak texture?
Mmm, good question, I know that the Ghost model in the Art Tool Samples has a stick which he uses in close combat, and when he is cloaked that mesh does not show.... maybe a, idea to look at ?
The ghosts stick is shown and hidden through the animation itself. It appears on a certain key frame and hides on another.
I assume this is a problem with one of the WoW models you were making based off my post a few months ago?
How are you hiding/showing your meshes? Are you triggering meshes as "on/off" by giving the unit a behavior and then doing a texture swap?
I haven't had enough time to work on the models in a long time because of school. But if I get time I'll remember this and check it out. It seems like your cloak behavior might be triggering the others ones to turn on/off.
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Hey,
I have a Model which has many hidden meshes for there clothing i was wondering if anyone knows of a way to only display active meshes when the cloak behavior is added.
Currently when cloaked all meshes become visible but i would only like the ones currently shown to be visible.
As far as i know 2 sided must be enabled for the cloak to get added but is there a way to add a alpha mask that hides the mesh from the cloak texture?
Mmm, good question, I know that the Ghost model in the Art Tool Samples has a stick which he uses in close combat, and when he is cloaked that mesh does not show.... maybe a, idea to look at ?
T.
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The ghosts stick is shown and hidden through the animation itself. It appears on a certain key frame and hides on another.
I assume this is a problem with one of the WoW models you were making based off my post a few months ago?
How are you hiding/showing your meshes? Are you triggering meshes as "on/off" by giving the unit a behavior and then doing a texture swap?
I haven't had enough time to work on the models in a long time because of school. But if I get time I'll remember this and check it out. It seems like your cloak behavior might be triggering the others ones to turn on/off.