Hey, i'm trying to use the 3ds max importer/exporter plugin. When I extract a model from the mpq and import it, it works just fine. But when I try to export it, either after saving or immediately after importing, I get an "unknown error."
I'm a trial version of 3ds max 2012 if that helps at all. The end call right now is just to get the plugin working...
First things I can think of is that if you applied a material to the model (of the starcraft 2 type), is the model a mesh (it has to be a mesh).
This things shouldn't really be erroring as you say you imported an sc2 model and not created your own, but just checking.
If it's not any of these I'm going to need more info on what exactly did you do, how did you import it, how are you exporting it?
The version of 3ds max could be a problem too as I remember it being designed on 3ds max 2009. In my max 2011 it has some issues when exporting sometimes but I still have to test the plug in in 3ds max 2012.
I didn't add any meshes (and if I did it was unintentional). I simply installed the scripts/plugin in the respective folders. Put them in the start-up so they would just load. then I went to utilities/MAXscript/m3-importer. I used an MPQ editor to remove Marine.m3, I imported that, then the very next thing I did was utilities/Maxscript/m3-exporter and attempted to export it just to see if the plugin was functioning.
The import works fine, but the export gives me the error. Do you think I should try 2009?
I would suggest rolling back to 2010 or 11. 2012 brought in many changes, and it's a possibility that the exporter script is simply not supported. On top of this, there will not likely be any more updates to the script any time soon, so if your goal is Starcraft modding I would use a different version.
There should be no difference between 32 or 64 versions.
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Hey, i'm trying to use the 3ds max importer/exporter plugin. When I extract a model from the mpq and import it, it works just fine. But when I try to export it, either after saving or immediately after importing, I get an "unknown error."
I'm a trial version of 3ds max 2012 if that helps at all. The end call right now is just to get the plugin working...
First things I can think of is that if you applied a material to the model (of the starcraft 2 type), is the model a mesh (it has to be a mesh).
This things shouldn't really be erroring as you say you imported an sc2 model and not created your own, but just checking. If it's not any of these I'm going to need more info on what exactly did you do, how did you import it, how are you exporting it?
The version of 3ds max could be a problem too as I remember it being designed on 3ds max 2009. In my max 2011 it has some issues when exporting sometimes but I still have to test the plug in in 3ds max 2012.
I didn't add any meshes (and if I did it was unintentional). I simply installed the scripts/plugin in the respective folders. Put them in the start-up so they would just load. then I went to utilities/MAXscript/m3-importer. I used an MPQ editor to remove Marine.m3, I imported that, then the very next thing I did was utilities/Maxscript/m3-exporter and attempted to export it just to see if the plugin was functioning.
The import works fine, but the export gives me the error. Do you think I should try 2009?
does the same for me
I would suggest rolling back to 2010 or 11. 2012 brought in many changes, and it's a possibility that the exporter script is simply not supported. On top of this, there will not likely be any more updates to the script any time soon, so if your goal is Starcraft modding I would use a different version.
There should be no difference between 32 or 64 versions.