well, i;ve created a few custom icons to be used in my mod, using Gimp. i;ve added the alpha channel, and saved it with BC2/DXT5 compression.
now when I import those to the editor, they show up, but when i try testing them ingame, i get that light blue square you get when the texture path is incorrect. can some one help me? is it something wrong with the texture or the editor itself?
update: i just tried using an imported WoW model (shouldnt have any problem right) from the sticky thread here. showd up fine in the editor previewr, but when i try testing it ingame, i get the black sphere. wtf is wrong with my editor?
well, i;ve created a few custom icons to be used in my mod, using Gimp. i;ve added the alpha channel, and saved it with BC2/DXT5 compression.
now when I import those to the editor, they show up, but when i try testing them ingame, i get that light blue square you get when the texture path is incorrect. can some one help me? is it something wrong with the texture or the editor itself?
the textures:
texture 1
texture 2
update: i just tried using an imported WoW model (shouldnt have any problem right) from the sticky thread here. showd up fine in the editor previewr, but when i try testing it ingame, i get the black sphere. wtf is wrong with my editor?