And if u want the aura size fit with units' size (big for big units and small for small units), see auto scale factor, change it to 0.5; 0.7...(0.7 is like gravity bubble)
And if u want air units have aura on the ground, not float in the air, see "Host Site Operation" and type "SOpShadow" in the "Operations".
I hope someone will read this thread, thought it would be better to use this one instead of opening something new.
I have some issues with my Aura Indicators.
Did them as stated in the posts above, but i have multiple levels and as soon as i increase the aura level, weird things happen.
Like the indicator turning off on all units that had the aura - if they move away and come back sometimes the aura appears but immediatly disappears.
Only if they move away further, and come back in aura-range it works normally again.
Also, if another of the same aura´s is in range (different level, same level, item), the whole indicators start to go nuts and seem to turn on and off the whole time (see attachement)
The Multi Level Aura´s work like, level 2´s aura behavior disables the level 1 behavior, level 3 disables level 2 and 1, to be sure that the highest aura level will be always applied.
Im in need of some 2d aura indicators in a mod i am making. Im capable of doing the graphics myself just how the hell does one attach these to units?
Here's the method I use to get that aura effect! Basically I create a "model" type actor and in the events i set:
Behavior.AuraOn.On
Create
Behavior.AuraOn.Off
Destroy
Here is an example map to show The attachment methods and stuff
Thanks!
wow! impressive.
i feel like im noob at the data editor now
i can't find the "aura on"" source under "behavior"..
Its the On under Behaviorname
my behavior was named auraon :)
Check out the example map if you get stuck on that again.
And if u want the aura size fit with units' size (big for big units and small for small units), see auto scale factor, change it to 0.5; 0.7...(0.7 is like gravity bubble)
And if u want air units have aura on the ground, not float in the air, see "Host Site Operation" and type "SOpShadow" in the "Operations".
What event did u use?
Not event, it's a field of the actor.
it goes under the ground if the unit is on an uneven floor. kinda looks ugly.. anyway to fix this?
Hey.
I hope someone will read this thread, thought it would be better to use this one instead of opening something new.
I have some issues with my Aura Indicators.
Did them as stated in the posts above, but i have multiple levels and as soon as i increase the aura level, weird things happen.
Like the indicator turning off on all units that had the aura - if they move away and come back sometimes the aura appears but immediatly disappears.
Only if they move away further, and come back in aura-range it works normally again.
Also, if another of the same aura´s is in range (different level, same level, item), the whole indicators start to go nuts and seem to turn on and off the whole time (see attachement)
The Multi Level Aura´s work like, level 2´s aura behavior disables the level 1 behavior, level 3 disables level 2 and 1, to be sure that the highest aura level will be always applied.
Any ideas?