So the basic idea I'm following is having one color icon and then make a desaturated version as the "ability active" button. However I'm running into some issues...
For proof of concept, I started with the Blizzard icon protoss-invulnerabilityshield (color), desaturated the image, imported the result (saved as a .dds) back into the editor, and set the imported image to be my custom button icon. However, I'm not getting the "highlighted" affect that normally appears on icons when an ability is active. I am assuming this stems from the icon's transparency. I have used several different image editors including gimp and Visual Studio to ensure the alpha channel is correct, but whenever I import it into the editor and launch up the game, I get the same result.
Any recommendations from people who make their own icons?
@Apollys: Go What you have to do is use the desaturated image as the alpha channel, and leave the image white. That's how Blizzard's monochrome icons are done. I also suggest increasing the brightness of the desaturated image because the result tends to be darker than usual.
@Apollys: Go What you have to do is use the desaturated image as the alpha channel, and leave the image white. That's how Blizzard's monochrome icons are done. I also suggest increasing the brightness of the desaturated image because the result tends to be darker than usual.
Dude thanks man I'll give that a shot
Edit: HELL YEAH it worked, man thats genius. Thanks so much you have no idea how frustrated I've been!
So the basic idea I'm following is having one color icon and then make a desaturated version as the "ability active" button. However I'm running into some issues...
For proof of concept, I started with the Blizzard icon protoss-invulnerabilityshield (color), desaturated the image, imported the result (saved as a .dds) back into the editor, and set the imported image to be my custom button icon. However, I'm not getting the "highlighted" affect that normally appears on icons when an ability is active. I am assuming this stems from the icon's transparency. I have used several different image editors including gimp and Visual Studio to ensure the alpha channel is correct, but whenever I import it into the editor and launch up the game, I get the same result.
Any recommendations from people who make their own icons?
Don't generate mip maps when you save.
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@Apollys: Go What you have to do is use the desaturated image as the alpha channel, and leave the image white. That's how Blizzard's monochrome icons are done. I also suggest increasing the brightness of the desaturated image because the result tends to be darker than usual.
Dude thanks man I'll give that a shot
Edit: HELL YEAH it worked, man thats genius. Thanks so much you have no idea how frustrated I've been!