I've been working on replacing the interface model for the interface console.
The particular model was the protoss_02 console model (and therefore the one on the right dealing with command and portrait graphical outlines.
These interface models are a .m3 format with some 6+ different textures spread across 5 meshes that makes up that .m3 file. The interface by default is made up of 3 overlapping models.
I am fairly new to 3d studio max and have only just learned some parts of uv mapping.
Now I've got the 1.7b (a higher version bugs on 3ds 9) and I've made a test model, mapped it, textured it (although the texture had lots of transparent area) and then imported it into the game and replace the default protoss 02 console.
However there is a problem. The model DID replace the old one (I know cause the old one was gone) but instead left a blank space.
Can anyone tell me what I'm doing wrong? If when this all gets figured out, I plan to write a guide for anyone else who needs to make custom console models.
Howdy all,
I've been working on replacing the interface model for the interface console.
The particular model was the protoss_02 console model (and therefore the one on the right dealing with command and portrait graphical outlines.
These interface models are a .m3 format with some 6+ different textures spread across 5 meshes that makes up that .m3 file. The interface by default is made up of 3 overlapping models.
I am fairly new to 3d studio max and have only just learned some parts of uv mapping.
Now I've got the 1.7b (a higher version bugs on 3ds 9) and I've made a test model, mapped it, textured it (although the texture had lots of transparent area) and then imported it into the game and replace the default protoss 02 console.
However there is a problem. The model DID replace the old one (I know cause the old one was gone) but instead left a blank space.
Can anyone tell me what I'm doing wrong? If when this all gets figured out, I plan to write a guide for anyone else who needs to make custom console models.
Thanks!
any screenshots of the issue?
I can't tell wether if it's a texture problem, model scale problem, ect.