Okay, Kailniris, don't bother working anymore on this gate. That's about as final and Blizzard-level as it can get, it even sounds like a freaking Blizzard doodad, and that's saying it in a very good way. Y'know, like the cliffs they did for the Xel'naga installation in HotS.
Nice job in making those models you made such as the arbiter, the modified battlecruiser, some bridges, the shield battery, and the science vessel portrait(sc1). I hope you can release the arbiter soon because many modellers and stacraft players were interested in that model.(:
nice generic low saturation textures and lack of emmassive layer! Sadly in most cases the model may just so well blend in with envoirement and disappear for as eye catcher.
job well done anyways..
az a kapu nem valami szép
@ThePhail: Go
only Zhakuldas tilesets
new version:
@Kailniris2: Go
That looks fantastic. Really great job.
thx not finished yet xD
new version:
Did you tried to merge the 2 last portal effects ? The "flat" blue gradient with this one.
No, but I redrew the chevrons.
new version:
new version:
@Kailniris2: Go
Okay, Kailniris, don't bother working anymore on this gate. That's about as final and Blizzard-level as it can get, it even sounds like a freaking Blizzard doodad, and that's saying it in a very good way. Y'know, like the cliffs they did for the Xel'naga installation in HotS.
Now, here's your next challenge:
That's impressive!
@DeltaCadimus: Go
it will not be a doodad, it will be a fully working gate. xd
final gate geometry and textures:
@Kailniris2: Go
Holy crap that looks amazing. Awesome job.
@JacktheArcher: Go
@Kailniris:
Nice job in making those models you made such as the arbiter, the modified battlecruiser, some bridges, the shield battery, and the science vessel portrait(sc1). I hope you can release the arbiter soon because many modellers and stacraft players were interested in that model.(:
Visit my projects in this links: Hammer's Assets, Protoss Factions Units ,Terran Organization Units
@Kailniris2: Go
That looks extremely good! Well done!
@Hammer107: Go
Maybe i rework, and later release. Now I draw the xelnaga dialer
@Kailniris2: Go
nice generic low saturation textures and lack of emmassive layer! Sadly in most cases the model may just so well blend in with envoirement and disappear for as eye catcher. job well done anyways..
@TwoDie: Go
General Xel'Naga style, it may be more blue specular layer.