Thanks for your help on my spaceship~ But I have to leave her for a moment, for there are too many new models to do for Nanakey's new map. I will try your suggestion several days later.
Hi people,
I would like to ask your help again, i am working on an elevator but i have a problem with it.
It works like this: i move an unit on the elevator then i start the elevator animation, it moves up but the unit top of it stays on the ground but if i move the unit it moves up to the elevators new position. Same when the elevator goes down but if the unit patrols on the elevator it nicely goes up and down with the elevator. So the unit wont move with the elevator if the unit stands still but if the unit moves it goes up and down with the elevator.
In a nutshell the unit heigh position wont change until the unit position changes.
Any suggestion how to solve this problem?
I attached the map contains the elevator, some screenshots and the 3dsMax file. Feel free to use it and thanks for your help.
(Hé most nézem, hogy te is magyar vagy :D, nagyon jó modellek! csak így tovább) Great models
@Domper: Go
J'aime les fruits au sirop. Nice models indeed :)
@Domper: Go
köszi, igyekszem.
@Leruster: Go
Original Blizzard's textures, I do not think that I can upload. You can check cutscene editor.
@Thunderzak: Go
thx
@Kailniris2: Go
Are you kidding? How can anyone except you understand all those materials?
Look, there is the difference between white specular map and the gold one.
Your model uses the white one, but usually protoss units have the golden looking one.
I understand that, but what model, what material?
The main model, but I don't know, which material, everyone that demonstrates white specularity.
But actiually it's not a bit deal, just a little thing I noticed, you can keep it as it is, won't make the model less awesome :)
Tomorrow I look at it again.
I checked again, no problems found. down specular render in Cutscene Editor screenshot
@Kailniris2: Go
The terrain HDR multiplier is from I remember in the section just below the maps section.
@Kailniris2: Go
yea, on this image specular light looks fine (maybe a bit too bright), but its color is protossish enough
@Zolden: Go
Yes, it is a bit strong.
Stone Bridge,
I found a good material options:
Stone Bridge,
I managed to solve all the problems:
Keep in mind, the Twilight Council is largely white, not gold, as well. It still fits then.
Protoss theme is gold/ silver metal with blue/green organic/energy.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Muspelli: Go
Twilight Council is supposed to reflect the Twilight aspect of Protoss: Khalai + Nerazim (cf. Twilight Archon), but subtly.
@Kailniris2: Go
Thanks for your help on my spaceship~ But I have to leave her for a moment, for there are too many new models to do for Nanakey's new map. I will try your suggestion several days later.
Hi people, I would like to ask your help again, i am working on an elevator but i have a problem with it. It works like this: i move an unit on the elevator then i start the elevator animation, it moves up but the unit top of it stays on the ground but if i move the unit it moves up to the elevators new position. Same when the elevator goes down but if the unit patrols on the elevator it nicely goes up and down with the elevator. So the unit wont move with the elevator if the unit stands still but if the unit moves it goes up and down with the elevator. In a nutshell the unit heigh position wont change until the unit position changes. Any suggestion how to solve this problem?
I attached the map contains the elevator, some screenshots and the 3dsMax file. Feel free to use it and thanks for your help.
I managed to solve the problem. Editor / model tabs / (Basic) Art: Flags +: Dynamic Z Changer enabled Now is good.