Hey. I'd like to know how to remove parts of models in 3D studio max without breaking the bones of the models I imported from SC II. For example, I want to erase the tail of the swarm guardian while still keeping its animations and bones attached. If there isn't a way for me to do so without detaching the bones, can someone give me a quick tutorial on how to reattach the bones after I remove the tail section? Thanks.
Impossible. Any change to the mesh will erase the weights. The animation will not be affected though. You can weight back the bones after you edited the model.
There are 'quick fixes' you can use to reapply animation to an altered mesh, but it won't be perfect.
One method I use is to bring in your unit, make a copy of the mesh and do your alterations on the Copy. Once you are done, you can use the Skinwrap modifier and use the original mesh as your source. This basically reskins your Copy to all the bones using the original's as a base. Then 'Convert to Skin', and delete the original unmodified mesh. Now you have your new mesh bound to the old skeleton. Sometimes the weighting might not be perfect tho, and you have to fix some of it up, but it's a fairly simple and direct method.
Look up Skin wrap modifier tutorials on how to do it.
The 'Skin' modifier is what controls bone attachments and weighting on a mesh. 'Skin wrap' is a modifier that copies the weights from a mesh that has existing weights on it onto a new mesh.
Alright, I gave skin wrap a try. While the bones do reattach, the animations aren't playing. Instead, my new model just kinda change color whenever I play animate on 3D Studio Max. Seems like only the skin changes as animations are playing are carried over. The animations themselves don't. Help?
Edit: Ok, I got the animation to work. But the color came out weird. For some reason, although it appears normal in the editor for me, when I import the Tail-less Guardian into the editor, it gets completely race tinted. Can anyone help me out with this?
Hey. I'd like to know how to remove parts of models in 3D studio max without breaking the bones of the models I imported from SC II. For example, I want to erase the tail of the swarm guardian while still keeping its animations and bones attached. If there isn't a way for me to do so without detaching the bones, can someone give me a quick tutorial on how to reattach the bones after I remove the tail section? Thanks.
@BlazerBlazingX: Go
Impossible. Any change to the mesh will erase the weights. The animation will not be affected though. You can weight back the bones after you edited the model.
@BlazerBlazingX: Go
There are 'quick fixes' you can use to reapply animation to an altered mesh, but it won't be perfect.
One method I use is to bring in your unit, make a copy of the mesh and do your alterations on the Copy. Once you are done, you can use the Skinwrap modifier and use the original mesh as your source. This basically reskins your Copy to all the bones using the original's as a base. Then 'Convert to Skin', and delete the original unmodified mesh. Now you have your new mesh bound to the old skeleton. Sometimes the weighting might not be perfect tho, and you have to fix some of it up, but it's a fairly simple and direct method.
Look up Skin wrap modifier tutorials on how to do it.
@tFighterPilot: Go
How would one go about reweighing the bones? I'm a bit of a novice since I just got my hands on the program.
@BlazerBlazingX: Go
The 'Skin' modifier is what controls bone attachments and weighting on a mesh. 'Skin wrap' is a modifier that copies the weights from a mesh that has existing weights on it onto a new mesh.
Is there any way to edit an .m3 Model in Cinema 4D? A converter maybe? Or is there another way of changing the texture/ color of a unit?
There is a guy programming the exporter plugin for cinema 4d
Alright, I gave skin wrap a try. While the bones do reattach, the animations aren't playing. Instead, my new model just kinda change color whenever I play animate on 3D Studio Max. Seems like only the skin changes as animations are playing are carried over. The animations themselves don't. Help?
Edit: Ok, I got the animation to work. But the color came out weird. For some reason, although it appears normal in the editor for me, when I import the Tail-less Guardian into the editor, it gets completely race tinted. Can anyone help me out with this?
Uh, not sure if I'm allowed to do this... but bump?
I still can't seem to figure out how to fix the color on the tail-less swarm guardian I imported.