As the title says I have an .alo model that I was hoping to get converted into an .m3 so I can use it in my map. I tried downloading 3dsmax to do it myself but for various reasons I was unable to get 3dsmax, so I was hoping someone here would know how and be willing to convert it for me. I would really appreciate any help available.
Edit: Just realized I put this in the wrong section and can't delete it. Sorry for that.
What game is it from ?
And i believe that on the rules, it states it is not allowed to us ripped models from other games.
Only own made models, that reflect models from other games.
It's from Empire at War which, if you know the game, should tell you that it's not ripped from a game. It was made for a mod, however it also serves nicely for my map since my map actually has ringworlds in it, that's why I would like it converted.
I appreciate it, however I've run into a bit of a problem. I imported it to my map but it still doesn't show up. I have limited knowledge with importing custom models and the like as I tend to rely on using SC2, but I imported it the same as I have any other model. I noticed it's an .obj file instead of an .m3 file, is that the issue?
Yes that's the issue. Although, I can convert it to .m3, there's also no texture on it. If you can find the texture for it, I will happily put it on your model and give you an .m3 to use, but there's no point using it until you have the texture for it as it will just turn up blank in your map.
I'll do this tomorrow first thing, I just need to package the textures with the converted model before I turn it into a .m3 file. It's an .obj file right now, so it won't import into starcraft correctly
3DS Max and Blender work fine, due to the plug-ins that allow you to export in .m3 format (compatibility-wise). I am not sure if they are compatible with other software.
there's plugins for blender but i'm using 3ds max and the art tools which blizzard released. it has to be a specific version to use the art tools, but there's .m3 exporters for other versions of 3ds max.
So the model that was converted did not retain it's UV maps, and I'm having the damndest time repacking the UVs so it actually looks proper. I've spent about an hour on it already and I'm having loads of trouble. I'll come back to it tomorrow.
Well, in stead of freewheeling, you really need to read some stuff before you do these things, download Max 2011, Student Edition, download Blizzards art tools, all for free, and walk thru the tutorials, all is explained there.
Yeah but I asked for someone else to do it because I was unable to get 3ds max so I couldn't even attempt it myself. Wasn't so much a matter of me not wanting to do it, but more me not being able to do it.
As the title says I have an .alo model that I was hoping to get converted into an .m3 so I can use it in my map. I tried downloading 3dsmax to do it myself but for various reasons I was unable to get 3dsmax, so I was hoping someone here would know how and be willing to convert it for me. I would really appreciate any help available.
Edit: Just realized I put this in the wrong section and can't delete it. Sorry for that.
What game is it from ? And i believe that on the rules, it states it is not allowed to us ripped models from other games. Only own made models, that reflect models from other games.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
It's from Empire at War which, if you know the game, should tell you that it's not ripped from a game. It was made for a mod, however it also serves nicely for my map since my map actually has ringworlds in it, that's why I would like it converted.
Here you go, it is the low poly one ( 8280 polys) It's the best I could do
T
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
I appreciate it, however I've run into a bit of a problem. I imported it to my map but it still doesn't show up. I have limited knowledge with importing custom models and the like as I tend to rely on using SC2, but I imported it the same as I have any other model. I noticed it's an .obj file instead of an .m3 file, is that the issue?
Yes that's the issue. Although, I can convert it to .m3, there's also no texture on it. If you can find the texture for it, I will happily put it on your model and give you an .m3 to use, but there's no point using it until you have the texture for it as it will just turn up blank in your map.
@unclesatan: Go
I actually have the textures, I assumed they'd still work even if the model was converted. Do you need the textures to convert the model?
Just in case you do need the textures, here they are.
I'll do this tomorrow first thing, I just need to package the textures with the converted model before I turn it into a .m3 file. It's an .obj file right now, so it won't import into starcraft correctly
Alright, I appreciate it. Also if you don't mind me asking what program are you guys using? Is it 3ds max that I see everywhere?
@Colt556: Go
3DS Max and Blender work fine, due to the plug-ins that allow you to export in .m3 format (compatibility-wise). I am not sure if they are compatible with other software.
there's plugins for blender but i'm using 3ds max and the art tools which blizzard released. it has to be a specific version to use the art tools, but there's .m3 exporters for other versions of 3ds max.
Hmm, I'll look into blender then since 3ds doesn't wanna work for me. Thanks for the info.
So the model that was converted did not retain it's UV maps, and I'm having the damndest time repacking the UVs so it actually looks proper. I've spent about an hour on it already and I'm having loads of trouble. I'll come back to it tomorrow.
Alright, I'm not in any big rush so don't worry too much about it. I appreciate all the help.
Well, in stead of freewheeling, you really need to read some stuff before you do these things, download Max 2011, Student Edition, download Blizzards art tools, all for free, and walk thru the tutorials, all is explained there.
The rest is a piece of cake :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Yeah but I asked for someone else to do it because I was unable to get 3ds max so I couldn't even attempt it myself. Wasn't so much a matter of me not wanting to do it, but more me not being able to do it.
Bump as I still need this model converted into an .m3.
@Colt556: Go
What do you mean, Max doesn't wanna work for me?
You do know it does not work by itself, right :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
The program, 3ds max, I can't get it to run.
? Why not, you are using a MAC ?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here