So to make a long story short, when I was younger I used to play the Myth series by Bungie before all the halo/console shit. It was one of the best rts games that rivaled wc2/sc back in the day. I am by no means the best modeler, but I have some decent experience.
For any of you familiar with the game. I've started working on a Myrkrida model and Trow model. Because the scope of the project is far beyond 1 person I was planning on using human/undead models from wow to speed up progress.
So critics shoot! :)
Also to clarify the Trow model is roughly 1200polys, and the Myrkrida is about 700.
I was looking the poly counts of other sc2 units, and was surprised by the ultralisk having 4k, so I raised the count.
I redid the face, and added more detail and smoothed it all out. The model currently has 3.8k. The unit will be similar in use to an ultralisk so there wont be to many on the screen at 1 time.
For anybody wondering he is two of the concepts I followed.
Forgot to add this is the concept I used for the head. Unfortunately the concept art isnt very consistent, so I tried to take elements from each, but still make it identifiable. As for the hands, in one image he has 4 the other he has 5, another inconsistency. I havent decided what I plan to do with the hands but they are an easy fix.
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So to make a long story short, when I was younger I used to play the Myth series by Bungie before all the halo/console shit. It was one of the best rts games that rivaled wc2/sc back in the day. I am by no means the best modeler, but I have some decent experience.
For any of you familiar with the game. I've started working on a Myrkrida model and Trow model. Because the scope of the project is far beyond 1 person I was planning on using human/undead models from wow to speed up progress.
So critics shoot! :)
Also to clarify the Trow model is roughly 1200polys, and the Myrkrida is about 700.
Trow looks like 400 poly or something. Looks to bad for 1200 polys Oo.
@tigerija: Go
I was looking the poly counts of other sc2 units, and was surprised by the ultralisk having 4k, so I raised the count.
I redid the face, and added more detail and smoothed it all out. The model currently has 3.8k. The unit will be similar in use to an ultralisk so there wont be to many on the screen at 1 time.
For anybody wondering he is two of the concepts I followed.
the hands need some work and the jaw aswell... looks good though, a wireframe would probably tell more about it
Forgot to add this is the concept I used for the head. Unfortunately the concept art isnt very consistent, so I tried to take elements from each, but still make it identifiable. As for the hands, in one image he has 4 the other he has 5, another inconsistency. I havent decided what I plan to do with the hands but they are an easy fix.