I went to the assets folder and there isnt like a zealot attack animation or anything. How is this set up in sc2? I would like to make my own models/animiations but not sure how sc2 handles it.
if you have the art tools, then there is an "animations floater" with which you can set up animations for your models after you rig them with bones and a skin.
animations are packaged together with the .m3, along with bones, skin, rigs, helpers, attachment points.
you may need to get the .m3 exporter if you don't have the art tools, in which case i'm not sure how animations work for the .m3 exporter. art tools has documentation on it though, if you're interested.
I went to the assets folder and there isnt like a zealot attack animation or anything. How is this set up in sc2? I would like to make my own models/animiations but not sure how sc2 handles it.
if you have the art tools, then there is an "animations floater" with which you can set up animations for your models after you rig them with bones and a skin.
animations are packaged together with the .m3, along with bones, skin, rigs, helpers, attachment points.
you may need to get the .m3 exporter if you don't have the art tools, in which case i'm not sure how animations work for the .m3 exporter. art tools has documentation on it though, if you're interested.
@unclesatan: Go
So I need to package all the animations together in one 3ds and export to .m3?
yep. as far as i know. i only have experience with art tools, so if you aren't using art tools i can't say for sure, but that should work.
@unclesatan: Go
I mean technically you can export animations as .m3as as well but that's usually just extra work.
Interesting, I suppose that's used for multiple different models with similar rigs?
Yep
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
I dont see how to put multiple animations in 1 .3ds.