Right now I am not happy with my Raszagal unit's death animation. The unit can be downloaded below. Would like to improve/add particle effects to make it really stand out. I was hoping for some feedback on what additions I should make to improve this model.
This animation is rebuilt from the in game models, I copy everything blizzard did in game and redo them in 3dsmax with no innovations, but it shows how blizzard guys organized the particles and textures and animations in the star tools, could be an example to help others to understand their ideas.
(If you need the 3dsmax files, go and ask mseverns, he did the character part.)
Right now I am not happy with my Raszagal unit's death animation. The unit can be downloaded below. Would like to improve/add particle effects to make it really stand out. I was hoping for some feedback on what additions I should make to improve this model.
http://www.sc2mapster.com/assets/mseverns-assets/files/11-raszagal/
I uploaded an animated gif of the current death effects I have in place
@mseverns: Go
That's friggin awesome.
yea, that would benefit from some particle effects
Any advice on what I should add, I feel like I should have the rising soul effect and maybe something else. Making protoss units sucks by the way.
Just different effects, like sparcles, waves, rising souls, whatever your imagination says. With multiple different effects it will look better.
So I have added a bit to the animation, it is pretty close to what I want now, but I feel like it still isn't quite right.
This animation is rebuilt from the in game models, I copy everything blizzard did in game and redo them in 3dsmax with no innovations, but it shows how blizzard guys organized the particles and textures and animations in the star tools, could be an example to help others to understand their ideas. (If you need the 3dsmax files, go and ask mseverns, he did the character part.)
Man this is so much better looking than mine. Thanks for your help Delphinium!