I have an ability that temporarily applies a cloak. I was hoping to give the start and end effects actors that create a smoke/shadow model at the location of the caster.
At the moment, I'm using Zeratul's Blink In and Blink Out models. The cloud part of it is exactly what I want, but the trail of smoke that it also generates doesn't really fit the ability.
Does anybody know any way to either get rid of the trail, or does anybody know of any other pretty good models?
I have an ability that temporarily applies a cloak. I was hoping to give the start and end effects actors that create a smoke/shadow model at the location of the caster.
At the moment, I'm using Zeratul's Blink In and Blink Out models. The cloud part of it is exactly what I want, but the trail of smoke that it also generates doesn't really fit the ability.
Does anybody know any way to either get rid of the trail, or does anybody know of any other pretty good models?
Thanks, Wrath
You could try using the Burrow sand effect models I guess, and tint it darker maybe? In my map im using that in a periodic way to create colored smoke flares.
Hey everybody,
I have an ability that temporarily applies a cloak. I was hoping to give the start and end effects actors that create a smoke/shadow model at the location of the caster.
At the moment, I'm using Zeratul's Blink In and Blink Out models. The cloud part of it is exactly what I want, but the trail of smoke that it also generates doesn't really fit the ability.
Does anybody know any way to either get rid of the trail, or does anybody know of any other pretty good models?
Thanks, Wrath
You could try using the Burrow sand effect models I guess, and tint it darker maybe? In my map im using that in a periodic way to create colored smoke flares.
there is already a smoke model ingame just search for it its a cloud perfect for smoke stuff i use it too
Creep cloud also works. Odds are the smoke trail is a particle emmiter. Just retexture it with something see through like the baneling emmissive.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@AluCardvanHellsing: Go
Found this one, using it now.
@Zolstice: Go
@DrSuperEvil: Go
I have a smoke model with the right shape now, but it's pretty faint. Could you point me in the right direction on how to tint it / retexture it?
Please excuse my ignorance... I looked for a tutorial on this, and couldn't find one.