I dont know much about models and animations unfortunatly so this might be really simple or not. Basically I want a zealot who can run while attacking. And I dont mean as a gameplay mechanic, already have that figured out, I mean having his legs actually moving while he attacks. Currently my guy just slides magically while attacking due to only being able to play one animation at a time. :(
You'd have to edit the zealot's model in a 3rd party tool such as 3DS Max or Blender or the likes. There's no way to just do it with the data/trigger editor.
Hm, that's unfortunate as I have no experiance working with such programs. I wonder if it would be possible to to separate the legs and torso to have the animations work separately...
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I dont know much about models and animations unfortunatly so this might be really simple or not. Basically I want a zealot who can run while attacking. And I dont mean as a gameplay mechanic, already have that figured out, I mean having his legs actually moving while he attacks. Currently my guy just slides magically while attacking due to only being able to play one animation at a time. :(
You'd have to edit the zealot's model in a 3rd party tool such as 3DS Max or Blender or the likes. There's no way to just do it with the data/trigger editor.
Hm, that's unfortunate as I have no experiance working with such programs. I wonder if it would be possible to to separate the legs and torso to have the animations work separately...