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hello there,
i just wasted 3 hours to add an attachment point to a model in blender. static attachment points are no problem but connect it to the mesh is the hard part. i just don't get it to work. a step by step guide would be great
let me highlight the key words:
Quote from FunkyUserName: Gohello there, i just wasted 3 hours in blender.
hello there, i just wasted 3 hours in blender.
switch to 3dsmax and the problem is gone.
@FunkyUserName: Go
1.) Switch to pose mode.
2.) Create a new attachment point.
3.) Select the bone that was created.
4.) Place the bone where it needs to be.
5.) Switch to edit mode.
6.) Go to the bone tab (in the right menu there is an icon that looks like a bone).
7.) Select the corresponding parent.
8.) Now the bone will move if its parent moves.
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@Cacho56: Go hell why didnt i ask earlier, thx alot
hello there,
i just wasted 3 hours to add an attachment point to a model in blender. static attachment points are no problem but connect it to the mesh is the hard part. i just don't get it to work. a step by step guide would be great
let me highlight the key words:
switch to 3dsmax and the problem is gone.
@FunkyUserName: Go
1.) Switch to pose mode.
2.) Create a new attachment point.
3.) Select the bone that was created.
4.) Place the bone where it needs to be.
5.) Switch to edit mode.
6.) Go to the bone tab (in the right menu there is an icon that looks like a bone).
7.) Select the corresponding parent.
8.) Now the bone will move if its parent moves.
Check out my kitbashes! Custom Campaign Initiative: Lots of great Custom Campaigns!! Check out and Support!!
@Cacho56: Go hell why didnt i ask earlier, thx alot