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I am working on a protoss portrait, but I am struggling with recreating the eye glow. Has anyone done this with the art tools that could point me in the right direction?
@mseverns: Go
Using the Zealot as an example, the eyes are separate objects from main mesh (spheres).
They use an emissive map with a pumped up HDR.
In your material, there should be a section called "HDR." by bumping that up, you can greatly increase the glow intensity.
If that doesn't work post a screenshot of what you're working with.
Formally Kinkycactus
@ZombieZasz: Go
I was thinking I would need to do some sort of particle effect, that is much easier. Thanks again!
I am working on a protoss portrait, but I am struggling with recreating the eye glow. Has anyone done this with the art tools that could point me in the right direction?
@mseverns: Go
Using the Zealot as an example, the eyes are separate objects from main mesh (spheres).
They use an emissive map with a pumped up HDR.
In your material, there should be a section called "HDR." by bumping that up, you can greatly increase the glow intensity.
If that doesn't work post a screenshot of what you're working with.
Formally Kinkycactus
@ZombieZasz: Go
I was thinking I would need to do some sort of particle effect, that is much easier. Thanks again!