Hi there. Finaly found time to learn blizz art tools... and after "m3 exporter" got some questions:
1. How can I add custom alpha mask on already textured mesh?
2. To add team color means choose "Team Color Add" in the material editor and TC will alpha channel of my texture. Right?
3. Points where projectiles will hit I only can mark by attachment point "target" or I can use something new?
4. Why all my textures has path like "D:\Folder\Folder\MyTexture.dds" (for example) when I imported my m3 into editor? Using "m3 exporter" I can write any custom textures path in the 3ds max and by default it was always "Assets\Textures\". How can I do somthing like that using art tools.
With TC and Mask found solution by click-method, but still cant understand how to set textures path. It always show warnings like:
[8/19/2015 11:44:25 PM] Warning: Cutscenes: Texture 'D:\CustomMap\Assets\Textures\ExMat.dds' does not reference a file in an archive and cannot be loaded.
Hex editor shows that my model has D:\CustomMap\Assets\Textures\ExMat.dds and not Assets\Textures\ExMat.dds
Hi there. Finaly found time to learn blizz art tools... and after "m3 exporter" got some questions:
1. How can I add custom alpha mask on already textured mesh?
2. To add team color means choose "Team Color Add" in the material editor and TC will alpha channel of my texture. Right?
3. Points where projectiles will hit I only can mark by attachment point "target" or I can use something new?
4. Why all my textures has path like "D:\Folder\Folder\MyTexture.dds" (for example) when I imported my m3 into editor? Using "m3 exporter" I can write any custom textures path in the 3ds max and by default it was always "Assets\Textures\". How can I do somthing like that using art tools.
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
With TC and Mask found solution by click-method, but still cant understand how to set textures path. It always show warnings like:
[8/19/2015 11:44:25 PM] Warning: Cutscenes: Texture 'D:\CustomMap\Assets\Textures\ExMat.dds' does not reference a file in an archive and cannot be loaded.
Hex editor shows that my model has D:\CustomMap\Assets\Textures\ExMat.dds and not Assets\Textures\ExMat.dds
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
Strange. So many exp ppl here in this, but still no solution). The search for the answer on my 4th question breaks my mind.
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!
Ask for myself and for all who need SC2ArtTools-Export-Export Floater-Use Mopaq Paths "THX" click-method is always better...
OMG! New hero in 'Heroes of the Storm' is Dustin Browder. Watch here!