I know next to nothing about models, art, etc. but I wondered what tools I would need to make my own custom icons/buttons. It could be something as simple as being able to create a different color version of an existing icon, like feedback is blue colored but create a red colored version?
I managed to put in a custom icon, however when I make it an ability icon it doesn't have the round corners on each of the button's corner for abilities, so it looks like a passive ability and not one you can use/a spell.
How do I add these "selection" corners onto the button?
Note how the terran heal has lined corner pieces in each corner while the protoss feedback does not.
If I give a spell an icon that wasn't originally a spell/ability icon, the arrows won't appear so it will look like the ability is just passive, as in the protoss feedback image (which normally has those corner lines on it when in gameplay). Naturally I tried to look through the data but couldn't find any actor or UI that controlled the appearance of those corners.
Hi everyone,
I know next to nothing about models, art, etc. but I wondered what tools I would need to make my own custom icons/buttons. It could be something as simple as being able to create a different color version of an existing icon, like feedback is blue colored but create a red colored version?
Thanks!
@sethmachine: Go
Assuming you have photoshop.
I managed to put in a custom icon, however when I make it an ability icon it doesn't have the round corners on each of the button's corner for abilities, so it looks like a passive ability and not one you can use/a spell.
How do I add these "selection" corners onto the button?
Ok I added examples in the above post.
Note how the terran heal has lined corner pieces in each corner while the protoss feedback does not.
If I give a spell an icon that wasn't originally a spell/ability icon, the arrows won't appear so it will look like the ability is just passive, as in the protoss feedback image (which normally has those corner lines on it when in gameplay). Naturally I tried to look through the data but couldn't find any actor or UI that controlled the appearance of those corners.
@sethmachine: Go You need to add the alpha channel to the DDS file. If you're using Photoshop I suggest the nVidia DDS plugin.
@sethmachine: Go
Check my tutorial covering exactly this :D
http://www.sc2mapster.com/forums/resources/tutorials/32248-making-custom-command-card-buttons-icons/
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