Okay, some update on the bike, almost finished with the diffuse map and the emission map, need to do the tire and then fix up the normal map and maybe add the environment map , also I need to decide which part will be team colored.
Added the decal on the front of the bike, though that to be the best place :)
i didn't say about ripped models nor i said i need this model now, just seems to me that he is interested about these kind of models so i suggested one looks cool in my opinion.
Okay, some update on the bike, almost finished with the diffuse map and the emission map, need to do the tire and then fix up the normal map and maybe add the environment map , also I need to decide which part will be team colored. Added the decal on the front of the bike, though that to be the best place :)
Hope you like it, c&c are welcome
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Holy crap!!! That's sick. I think it's safe to say that's gonna be a vehicle in my map.
Congrats ! The model is smoking good quality. Do you plan on adding a unit on top of that bike ?
Those are some sexy textures. Does it have a normal? I can't really tell, just curious.
@TaylorMouse: Go
very good progress
@JackTheArcher: Thnx & be my guest :)
@Thunderzak: Yes I'm planning to add the biker I drew, I probably going to release the bike without him asswell.
@phanalanx128: Thnx, no normal map yet, just hand drawn diffuse and emissive map for now.
@Keilniris2: Thnx :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Excellent work! Looks very beautiful.
Alright, finally did some work on the biker dude, far from finished, but the head is coming along pretty well I think.
What d' you think.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
if you would like to make more of these type of veichles i suggest you the new mana byke from Allods
@Domper: Go
we can rip modes from 3d games, no reason to remake em
Yeah cause either way legal claims can came one day and take those maps with such models with force.
@Zolden: Go
i didn't say about ripped models nor i said i need this model now, just seems to me that he is interested about these kind of models so i suggested one looks cool in my opinion.
I Love that bike, I played allods, didn't it had that bike though :)
Soon, an update, busy with the annoying normal map.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
why annoying? do you use nDo?
@Zolden, euh, no, I do the HiPoly model in max and bake the normal texture. And for organic models I use mudbox...
Damn, just looked at the nDO tutorial, looks really nice, unfortunatly, I have PS6 and not the once below :/
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
You will never regret if you start using nDo anyhow.
Also, a little tip. Note, if popped details are brighter from the bottom at green channel. Max may generate the opposite, so, u'll have to invert it.
I didn't have any problems with max ...yet :)
Thnx for the tip
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Alright, texture finished, time to rig and animate, just realized that I still need to do the gun :)
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
The shin plates could do with work to the normal texture.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
hmm, can't notice anything normal map-related
do you have a specular map?