In working on a unit for a map that has been duplicated and has modified properties I have found that there is now an animation glitch when the unit (merc siege tank) goes into and out of siege mode.
The objective of the modifications:
To create a piloting mechanic. Simply put, when a unit goes inside it (like a dropship) the vehicle becomes pilotable/controlable. When a unit leaves, the unit is converted to neutral player ownership.
What happens/whats wrong:
The model disappears completely and there is only a footprint left on the ground till the morph animation completes, then the siege mode tank simply appears at the footprint(this happens both ways in the morph). Since this unit has abilities involving triggers, using buttons or performing abilities while the model is invisible causes cargo to disappear (not sure what that means).
I did not change any animation properties or even the model of the duplicated unit. I have cross checked variables and properties between the original unit and the copy and I can't find anything amiss. Help?
I still haven't had any luck fixing this problem. I can't even identify what var or file even has the morph animation. It isn't listed under preview (viewing animation keyframes) and it isn't something I could find attached to a behavior, effect, or model.
How exactly do I do either of these two things? The only morph anim I can find is under editor-events for the actor and I cannot find an error here as they are linked to the copied unit based on the same parameters as the parent source, so I cannot tell if thats what you meant or if there is something I'm missing. As for anim timing, there is no morph anim under preview (viewing keyframe animations) so I have no idea where I'm supposed to edit that or check if it's even the problem.
Edit-
I finally found a tank morph anim in searching under tank in the previewer, but I don't see how it's attached to any actors which are attached to the units.
In working on a unit for a map that has been duplicated and has modified properties I have found that there is now an animation glitch when the unit (merc siege tank) goes into and out of siege mode.
The objective of the modifications: To create a piloting mechanic. Simply put, when a unit goes inside it (like a dropship) the vehicle becomes pilotable/controlable. When a unit leaves, the unit is converted to neutral player ownership.
What happens/whats wrong: The model disappears completely and there is only a footprint left on the ground till the morph animation completes, then the siege mode tank simply appears at the footprint(this happens both ways in the morph). Since this unit has abilities involving triggers, using buttons or performing abilities while the model is invisible causes cargo to disappear (not sure what that means).
I did not change any animation properties or even the model of the duplicated unit. I have cross checked variables and properties between the original unit and the copy and I can't find anything amiss. Help?
I still haven't had any luck fixing this problem. I can't even identify what var or file even has the morph animation. It isn't listed under preview (viewing animation keyframes) and it isn't something I could find attached to a behavior, effect, or model.
Pretty frustrated at this point, any ideas?
Don't remember where specifically, but you've got to re-edit the timing of the morph anim since it doesn't get copied
You did correctly link the events to the new unit when you duplicated the actor, right?
How exactly do I do either of these two things? The only morph anim I can find is under editor-events for the actor and I cannot find an error here as they are linked to the copied unit based on the same parameters as the parent source, so I cannot tell if thats what you meant or if there is something I'm missing. As for anim timing, there is no morph anim under preview (viewing keyframe animations) so I have no idea where I'm supposed to edit that or check if it's even the problem.
Edit-
I finally found a tank morph anim in searching under tank in the previewer, but I don't see how it's attached to any actors which are attached to the units.
Check the morph ability rather than the units maybe?
@adovid: Go
Yea, I tried that, but the morph ability is attached to a morph actor which is not linked to the unit, so I have no idea how to link it properly
Still need help, if anyone has had this problem before and knows whats up